|
|
|
 |

March 2nd, 2003, 09:25 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Assault Troop Transport
It's really too bad there is no assault order as you mentioned.
I've seen a couple of cases in simultaneous where transports with fighting abilities would be helpful in AI-controlled combat.
One is when there is a target planet with no weapon platforms. The ship will then go try to launch troops, even if there are enemy fighters (or perhaps even ships) flying around.
Another is when something hostile heads over where the transport and other support ships are hiding in a corner trying to avoid being hurt by a raging battle. This may be an enemy support ship, or enemy units/ships with orders to target unarmed targets. At this point, even a lightly armed presence can be decisive in a corner battle and save/destroy many support ships.
PvK
|

March 3rd, 2003, 02:26 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Assault Troop Transport
it's ashame it's not possible. I wanted to do a galactic recreation of D-day. Now it's not going to happen
I took the enemies planets anyway but not with assault transports but with the standard run of the mill troop transport.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
|

March 3rd, 2003, 04:26 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Assault Troop Transport
you might want to try using short-range weapons on your ATT. (dont forget the shields and armor... a lot of). Massive-mounted planetary napalm might do the trick (hehe - 1800 damage per 40kT per 2 turns)
......
guess what, if armed the ship will proceed to capture the target planet immidiately. Be careful though as in max tech three APB-armed M.W.P's can cream the transport before it comes into range.
And if im not mistaken, if you capture the WP's intact, you get them to work for YOU.
__________________
Let the game begin!
Green bug from outa space!
|

March 3rd, 2003, 03:03 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Assault Troop Transport
What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

March 3rd, 2003, 03:34 PM
|
Second Lieutenant
|
|
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Assault Troop Transport
Quote:
Originally posted by oleg:
What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
|
They would go into a corner. I think.
__________________
--------------------
--------------------
--------------------
--------------------
When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
|

March 3rd, 2003, 03:48 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Assault Troop Transport
Quote:
Originally posted by Taera:
you might want to try using short-range weapons on your ATT. (dont forget the shields and armor... a lot of). Massive-mounted planetary napalm might do the trick (hehe - 1800 damage per 40kT per 2 turns)
......
guess what, if armed the ship will proceed to capture the target planet immidiately. Be careful though as in max tech three APB-armed M.W.P's can cream the transport before it comes into range.
And if im not mistaken, if you capture the WP's intact, you get them to work for YOU.
|
This doens't work. I have run a series of test with transports without a weapon, then transports with a weapon and the best i've got so far was that the transports attacked the planet.
I used the Assault Transport (had a ripper on it),
switched the fleet orders from drop troops, point blank to point blank and then drop troops. The assault transport still had drop troops as it's own orders but they just continued to go with the rest of the fleet and destroy the planet and not drop troops. I've let them break formation but they just attack the planet and not drop troops.
I've tried ever combination i know.
Is there anybody that has succeeded in doing this because i think Slicks right and that it's not possible.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
|

March 3rd, 2003, 04:26 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Assault Troop Transport
You are right Minipol. Weapons on a troop transport (other than PDC) are no help in a planetary invasion. If your ship and fleet strategy is set to drop troops they will not fire (other than PDC) and if the ship and fleet strategy is set to anything other than drop troops, they will not drop troops.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|