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  #1  
Old June 15th, 2003, 02:51 PM

tesco samoa tesco samoa is offline
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Default Re: Updated the FAQ

AT your going to be upset with me as well.

I like to read the FAQ's As it is another manual for learning the game.

Sure you can jump right in and play.

But I always take the time out to read the manual and player faq's and do the tutorials.

That way I can decide if I want to invest a couple hundred hours of my time in a game.

he he

Cause 400 hours out of ones life is a huge chunk of time.

P.S. I only started playing the SE series for a few games while waiting for MOO3 and STAR2 Super Nova.

Damn time flies. I am still waiting.
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Hey GUTB where did you go...???

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  #2  
Old July 6th, 2003, 10:28 AM
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Default Re: Updated the FAQ

Ok, new update:

- added section 17.3 courtesy of Stone Mill. (Stoney, had to kill all your smilies, the UBB choked after 8 of them)
- incorporated discussions in the FAQ thread from the Last update.
- added numerous new sections from summaries of recent threads here on the forum. Credit given to original authors, as always.
- added some brand new material sprinkled throughout.

Sorry for taking so long on this one, but the weather here has been too great to spend on the computer.

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  #3  
Old July 7th, 2003, 03:58 AM
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Default Re: Updated the FAQ

Quote:
Originally posted by Slick:
Please post any feedback to the FAQ in this thread if possible to keep the main FAQ as close to the top of the thread as possible.

Thanks.

Slick.
Pardon the self-quote. Reminder...

Thanks.

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  #4  
Old July 7th, 2003, 07:08 AM
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Default Re: Updated the FAQ

You could have at least answered the question...

Perhaps you should post a link to this thread at the top of the FAQ (the very top, not in the introduction section).
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  #5  
Old July 7th, 2003, 08:12 AM
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Default Re: Updated the FAQ

Quote:
You could have at least answered the question...
The text in question was not written by me, it was written by Stone Mill as is all of section 17 (as noted in the Table of Contents) unless he specifically credited it to another author. Therefore it is only proper that the original author should answer questions about his own entries.

However, since asked, I also think it may be wrong, but I haven't specifically tested it to be sure. I am fairly certain you can get multiple Resource Procurements on a single turn and I believe I have done so on several occasions. If anyone wants to specifically test this one to prove it one way or another, have at it. When I find time to do more testing, I'll post the results if someone else hasn't done so already. Out of common courtesy, I do my best to specifically test things before I add them to the FAQ (or answer questions) unless I am absolutely positive of the answer. This does not mean that I haven't posted some wrong info here (I have), but I do try to minimize inaccuracies and I would hope others would do the same.

In the future, if you would like me to answer a question on text written by someone else, please address the question to me and I will be more than happy to answer you.

Quote:
Perhaps you should post a link to this thread at the top of the FAQ (the very top, not in the introduction section).
Done. Thank you.

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  #6  
Old July 7th, 2003, 09:44 AM
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Default Re: Updated the FAQ

Quote:
In an effort to keep the main FAQ at the top of this thread, please make an effort to post feedback, questions, input, etc., in the following thread:
You might want to use one fewer "effort" there.
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  #7  
Old July 9th, 2003, 09:18 AM
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Default Re: Updated the FAQ

Quote:
Originally posted by Q:
This seems to be rather unknown territory.
Therefore I made a little test myself:

Two empires under human control except the politics minister. The corresponding AI anger.txt file were modified with all events having an effect = 0 except the "regular decrease". There empire 1 had a value of -50, empire 2 a value of +50. When the empires established contact the moods changed rapidly for empire 1 to brotherly and for empire 2 to murderous. I completed a few more turns just to be sure to get the extreme values of the moods.
Then I changed the regular decrease values to +10 for empire 1 and to -10 for empire 2. This resulted in a clear but slower change of the moods towards the other extreme. From this test I believe the correlation between the AI mood/anger value and the displayed moods is the following:

0-9: Brotherly
10-19: Amiable
20-29: Receptive
30-39: Warm
40-59: Moderate
60-69: Cool
70-79: Displeased
80-89: Angry
90-100: Murderous

It seems impossible to get values over 100 or negative values.
My personal conclusion is that you should choose the values in the AI anger.txt file rather low otherwise you get extreme changes of the mood very rapidly. And there is no use to have in the AI politics.txt file conditions for anger below 0 or above 100.
Values for anger, for next update.

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