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July 9th, 2003, 05:43 PM
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Colonel
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Re: Updated the FAQ
Quote:
Originally posted by Stone Mill:
quote: Originally posted by Imperator Fyron:
quote: --Resource Procurement: 15k, Resource Procurement steals 10000 resource points (lowers enemy total storage and raises your own stored resources by 10000), and only costs 15000... as opposed to Economic Disruption, which lowers enemy resource storage by 10000 points and cost 20000 intel. (Imperator Fyron) Never use the one that destroys resources, if you feel the urge to, use the resource stealing project instead - it's cheaper, has the same effect on the enemy, and you get resources as a bonus! (Note: some mods fix this oversight, check the mod before you try this!) (Ed Kolis) Bombard an enemy with many of these, and their economy eventually dries up. Unfortunately, only one successful subtraction will be made per turn.
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Are you sure there is only one subtraction per turn? I recall having successfully stolen 50k resources in a single turn from an empire once. I imagine that the one that just destroys the resources works the same way. This should be tested, of course. Whoops... I did not realize this was directed at me. You are right, it's my submission.
I seem to recall from experience, but not through empirical testing, that several projects will complete, but if you examine the actual resources subtracted and gained, it looked like only one took effect. I think Cheeze pointed it out to me actually, IIRC. I haven't looked at this in a while; but if anyone happens to have time, I think the test would be simple enough. I used this resource stealing project quite frequently and if my memory isn't completely wrong several projects are effective in the same turn if the target empire has that many resources stored.
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July 9th, 2003, 09:02 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
Yes, I have seen 5 of them effective in a single turn. I think I only stole 45k min, 20k org and 30k rad, but that is all they had. 
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July 10th, 2003, 05:49 AM
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Private
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Join Date: May 2003
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Re: Updated the FAQ
Sorry guess I posted this in the wrong spot
Quote:
I have a question about crystalline technology.
If you have an "Energy Transmission Lens" in a system and you have ships in that system with phased shields, what kind of shield does the ETL add? Phased or none phased? I read somewhere in this FAQ that if you have unphased shields on a ship then you negate the effect of the phased shields (i.e. PPBs will come right through). Also if you have ships, some with phased shields and some without, then what happens?
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So does anyone have an answer?
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July 10th, 2003, 09:17 AM
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Shrapnel Fanatic
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Re: Updated the FAQ
There is no phased Version of that ability, so the logical assumption would be that it adds to the shield point total, and does not affect phasing status.
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July 10th, 2003, 04:31 PM
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Private
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Re: Updated the FAQ
Thanks for the response, I'm not sure how many countless hours you guys have saved me experimenting by having this forum; keep up the great work.
One Last thing regarding ETLs are they like shields in that when they are overcome then they are gone, or are they always there for each hit.
For example if you have a stack of small fighters (takes about 20kt of damage to destroy) with ETL I you would need 40 damage to kill the first fighter, so I assume a PDC V would kill 2 fighters. Would the next PDC also kill 2 fighters or would it kill 3?
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July 10th, 2003, 07:43 PM
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Lieutenant General
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Re: Updated the FAQ
I think ETL adds shields to each fighter. I am not 100% sure. There have been several claims that is the case. Not easy to prove - it must a real tactical battle in the system with ETL, simulator is no help here.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 10th, 2003, 11:51 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
It just increases the max (and starting) shield levels of each ship, base and unit (including each individual fighter) in space in the system. The extra shields act exactly identical to a component on the ship generating those shields.
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