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  #1  
Old July 16th, 2003, 08:25 PM

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Default Re: Updated the FAQ

Quote:
Originally posted by Imperator Fyron:
That sounds like a cheesey exploit to me.
You know, if I put that in the babelfish, translate it into Esparanto, then into Catalan, then into Manx, then back into English it comes out "Tactical Combat".
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Old July 16th, 2003, 08:29 PM
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Default Re: Updated the FAQ

Umm... you are not serious about that, are you?
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Old July 16th, 2003, 08:55 PM

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Default Re: Updated the FAQ

Quote:
Originally posted by Imperator Fyron:
Umm... you are not serious about that, are you?
No, Babelfish should be capitalized and does not include Esperanto, Catalan, or Manx.

But yes, I don't see how you can call anything that can only be done in Tactical combat 'a cheesy exploit'. Tactical combat is already pretty cheesy and exploitive.

(Don't get me wrong, I use it in Single Player games when the AI is at a level that means it's going to pound me anyway. And I used to use it all the time.)

[ July 16, 2003, 19:56: Message edited by: Loser ]
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Old July 17th, 2003, 12:31 AM
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Default Re: Updated the FAQ

Quote:
That sounds like a cheesey exploit to me.
Fyron, I refuse to argue with you.
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Old July 17th, 2003, 06:07 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Thermodyne:
I have played a few games where I was up against unarmed ships, usually mine sweepers. First thing I do is to make unarmed ships a priority target; that will often kill the mine-sweepers even when you loose the battle. This has a slowing effect on the opposing fleet, as they need to replace the mine-sweepers or risk running afoul of mine fields. Adding a single weapon will defeat this tactic. It looks like this is a mistake that lots of new players make.
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Old July 17th, 2003, 07:58 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Erax:
quote:
That sounds like a cheesey exploit to me.
Fyron, I refuse to argue with you.


You do realize that that is really a matter of opinion, so arguing on it would be futile, right?
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Old July 17th, 2003, 09:10 PM
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Default Re: Updated the FAQ

Both of you please take this discussion elsewhere. The purpose of this thread is for FAQ updates. Thank you.

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Old May 18th, 2005, 07:40 PM
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Default Re: Updated the FAQ

For ships with emergency propulsion when the days they move on matters:
A ship with N emergency movement points will move on each day it would at its normal speed, and will also move on the first N days that it normally wouldn't after the first normal movement day. Among other things, this means that emergency propulsion on ships with only one normal movement point is useless, as there aren't any days for the emergency moves to be taken on after the first and only normal move on day 30; emergency propulsion also cannot change the day of the first movement in a turn.
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Old May 19th, 2005, 02:23 AM
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Default Re: Updated the FAQ

Near the bottom of the FAQ, there are some... Essays or something.

The parts down there about organic armor are out of date, and talk about how OA stores up regen points (that was patched out) and how it dosen't regenerate back to full after combat (it now does)
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Old May 19th, 2005, 11:52 AM
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Default Re: Updated the FAQ

The FAQ could benefit from a table listing the titles of all included charts and their section numbers.
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