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July 16th, 2003, 08:25 PM
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Colonel
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Re: Updated the FAQ
Quote:
Originally posted by Imperator Fyron:
That sounds like a cheesey exploit to me.
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You know, if I put that in the babelfish, translate it into Esparanto, then into Catalan, then into Manx, then back into English it comes out "Tactical Combat".
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July 16th, 2003, 08:29 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
Umm... you are not serious about that, are you?
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July 16th, 2003, 08:55 PM
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Colonel
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Re: Updated the FAQ
Quote:
Originally posted by Imperator Fyron:
Umm... you are not serious about that, are you?
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No, Babelfish should be capitalized and does not include Esperanto, Catalan, or Manx.
But yes, I don't see how you can call anything that can only be done in Tactical combat 'a cheesy exploit'. Tactical combat is already pretty cheesy and exploitive.
(Don't get me wrong, I use it in Single Player games when the AI is at a level that means it's going to pound me anyway. And I used to use it all the time.)
[ July 16, 2003, 19:56: Message edited by: Loser ]
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July 17th, 2003, 12:31 AM
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Captain
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Re: Updated the FAQ
Quote:
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That sounds like a cheesey exploit to me.
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Fyron, I refuse to argue with you.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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July 17th, 2003, 06:07 PM
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Brigadier General
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Re: Updated the FAQ
Quote:
Originally posted by Thermodyne:
I have played a few games where I was up against unarmed ships, usually mine sweepers. First thing I do is to make unarmed ships a priority target; that will often kill the mine-sweepers even when you loose the battle. This has a slowing effect on the opposing fleet, as they need to replace the mine-sweepers or risk running afoul of mine fields. Adding a single weapon will defeat this tactic. It looks like this is a mistake that lots of new players make.
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Slick.
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July 17th, 2003, 07:58 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
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July 17th, 2003, 09:10 PM
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Brigadier General
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Re: Updated the FAQ
Both of you please take this discussion elsewhere. The purpose of this thread is for FAQ updates. Thank you.
Slick.
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Slick.
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May 18th, 2005, 07:40 PM
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Major
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Re: Updated the FAQ
For ships with emergency propulsion when the days they move on matters:
A ship with N emergency movement points will move on each day it would at its normal speed, and will also move on the first N days that it normally wouldn't after the first normal movement day. Among other things, this means that emergency propulsion on ships with only one normal movement point is useless, as there aren't any days for the emergency moves to be taken on after the first and only normal move on day 30; emergency propulsion also cannot change the day of the first movement in a turn.
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May 19th, 2005, 02:23 AM
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Shrapnel Fanatic
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Re: Updated the FAQ
Near the bottom of the FAQ, there are some... Essays or something.
The parts down there about organic armor are out of date, and talk about how OA stores up regen points (that was patched out) and how it dosen't regenerate back to full after combat (it now does)
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May 19th, 2005, 11:52 AM
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Shrapnel Fanatic
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Re: Updated the FAQ
The FAQ could benefit from a table listing the titles of all included charts and their section numbers.
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