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  #1  
Old July 26th, 2003, 02:47 AM
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Default Re: Updated the FAQ

Quote:
Originally posted by Krsqk:
quote:
Originally posted by Suicide Junkie:
You can ram warppoints too!

Very occasionally useful if your ship is crippled, has no SDD and you can't let it be captured at any cost.
I'm not sure I want to know why you know this.
LOL! This is too cute to pass up adding to the FAQ!

Maybe this should also be added to the "200+ reasons you know you play too much SE4" thread... When you know that you can ram a warp point...

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Old July 26th, 2003, 06:44 AM

tesco samoa tesco samoa is offline
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Default Re: Updated the FAQ

here is one... perhaps it was mentioned before.

I noticed this when i was swapping out populations ( different atmospehere types to the proper breathing planets )

When you wish to figure out what planet to send those *______*breathers to.... click on the ship with the ______breathers and then press the 'm' quick key.... now open the colonies window 'f5' and in the general view click on the atmosphere column. ( it is now sorted by atmoshpere.) Then click on the Races View ( menu on the right ) Now each atmosphere type is sorted by atmosphere type and then population size. ( so when you see the number increase you know your on a different atmosphere )

As a bonus. Since you clicked on the ship you can see the current system highlighted on the galaxy map ( if your lucky , usually you have to remember which system it is) and the planet that needs the population transfer in the colonies map ( this way you can determine which planet is closest )

Works like a charm
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Old July 27th, 2003, 03:58 AM
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Default Re: Updated the FAQ

As stated in the Newbie FAQ:

1.5.1 Victory conditions are “and” not “or”.

This is exactly backwards. The first victory condition reached will end the game. The only exception is the time limit at which victory conditions will take effect.

Therefore:

1.5.1 Victory conditions are "or" not "and".
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Old July 27th, 2003, 04:27 AM
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Default Re: Updated the FAQ

Quote:
Originally posted by Grandpa Kim:
As stated in the Newbie FAQ:

1.5.1 Victory conditions are “and” not “or”.

This is exactly backwards. The first victory condition reached will end the game. The only exception is the time limit at which victory conditions will take effect.

Therefore:

1.5.1 Victory conditions are "or" not "and".
Ouch. Good catch. Fixed.

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Old August 2nd, 2003, 05:01 AM
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Default Re: Updated the FAQ

Just a small clarification:

Currently reads:

5.11.3 A ship needs a specific launch component to handle each type of unit, which cannot handle the other types. Planets can launch and recover units without needing any special facilities.(CapnQ)

Suggest change to:

5.11.3 A ship needs the specific launch component to "launch" or "recover" the appropriate unit. Any type of launch or cargo component can "transfer" any of the units or even population. IE: A satellite bay can pick up mines at one planet and drop them at another planet but cannot launch the mines into space. Planets can launch and recover units without needing any special facilities.(CapnQ)

Small addendum:

8.4.4 Mine damage is applied pseudo-randomly to a fleet, but appears to hit minesweepers first.

[ August 02, 2003, 04:48: Message edited by: Grandpa Kim ]
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Old August 2nd, 2003, 06:21 AM

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Default Re: Updated the FAQ

Has anyone ever done up an Excel spreadsheet of the SEIV weapons chart? I'll do one if no one else already has.
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Old August 2nd, 2003, 08:53 AM
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Default Re: Updated the FAQ

Yes, they have. I think it was a long, long time ago though, so it might be a bit tricky finding it. It might be in the old scenarios archive.
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