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  #1  
Old November 25th, 2003, 04:53 PM
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Default Re: Updated the FAQ

From the "Blockade Strategy" thread. I thought this was a neat idea and will include it in the next FAQ revision if I ever get some time. Thanks Primitive!

Quote:
Originally posted by primitive:
Don't waste your frontline ships on blockade duty. Make a specific blockade fleet instead, with only minesweepers, PDC-ships and some minelaying capabilities. They are cheap, and can be built while the main fleet is in training (or retrofitted from antiquated designs). When possible I will use such fleets to blockade enemy planets in frontline systems my main fleet bypass while it strikes for home.

Move the blockade fleet to the planet and let the PDC-ships take care of any defensive fighters. Drop a few mines, leave a PDC ship for blockade and move to the next planet. Repeat (use shift-click to hit several planets in the same turn). Be sure to have some extra ships in the system as you will loose some ships to weapon platforms as your lazy blockade captains sometimes let themselves drift into range . Send in the marienes to clean up later.

Be sure to drop the mines though, as sometimes the planet manages to build a siege braker (ship or fighters) before rioting. With a few mines in place over all blockaded planets, the damage will be limited to the one planet.

Done this a couple of times in games, both against the AI's and against humans, and it works like a breeze.
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Old November 27th, 2003, 09:05 PM
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Default Re: Updated the FAQ

Quote:
1.5.4 Score is calculated as follows: Every point of minerals, organics, and radioactives, generated counts as one score point. Every point of research and intelligence generated counts as one score point. Each kt of your ships and bases counts as 10 points. Each level of researched techs counts for 200 points. No points for units/pop/colonies/systems. (Ruatha) [editor's note: I *think* mothballed ships don't count to score. Can someone confirm/deny?]
Mothballed ships/bases aren't count to score. So this is confirmed now
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Old November 28th, 2003, 09:22 PM
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Default Re: Updated the FAQ

I don't know if this is common knowledge but at least I didn't know it. And it caused some work for me to notice this so I decided to post it here.

It is possible to get some techs which you cannot research by analyzing ships (only in mods, though). If a component's requirement techs are not racial techs, you get the component even if the requirement tech's prerequisite techs are racial techs.

For example, in stock game you have to research first religious studies and then religious technology. If only religious studies was racial tech, everyone could get talisman by analyzing ships but only religious player could research it.
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Old December 1st, 2003, 06:14 PM
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Default Re: Updated the FAQ

Slick, I see no hurry in adding to the FAQ at present.
So I'll wait for you to do it.
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Old December 2nd, 2003, 04:10 PM
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Default Re: Updated the FAQ

I have some time off coming at the end of this month. I'll try to get an update done then. Hopefully the next patch is out by then too.

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Old December 16th, 2003, 04:15 PM
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Default Re: Updated the FAQ

For next update:


1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala)

If you drop your happiness to 50%, it makes 1% of your population angry each turn. Natural decrease is 2% (neutral 5%). The result is 1% happy people each turn. (Asmala)
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Old December 16th, 2003, 04:50 PM

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Default Re: Updated the FAQ

Quote:
Originally posted by Slick:
For next update:


1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala)

If you drop your happiness to 50%, it makes 1% of your population angry each turn. Natural decrease is 2% (neutral 5%). The result is 1% happy people each turn. (Asmala)
Might want to note that this natural anger decrease only applies to you own race. Ex-pats from other empires have a natural increase in anger, which will be magnified, slightly, but this setting.
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