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Old December 16th, 2003, 05:53 PM

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Default Re: Updated the FAQ

Quote:
Originally posted by Slick:
7.2.9 Captured population (by any means) loses all of its racial attributes and is identical to yours except they retain their atmosphere breathing so can be used to populate your colonies appropriately AND they slowly get unhappy over time so you need to account for that so they don’t riot (riot police, upc, etc.).The positive happiness effect of 10 troops of any type will exactly cancel out the negative happiness of having alien population on a planet.
I believe they also get angrier while you are at war with their mother-empire.

But I am a slacker, and have not checked the FAQ to see if that is also covered in that specific block. I'll apologize for the slack, but I won't promise a change.
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Old December 16th, 2003, 07:08 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Slick:
It's actually in there already. But you are right. This needs to be clarified and referenced in a few places because it is buried in the section for capturing planets. Thanks.:

7.2.9 Captured population (by any means) loses all of its racial attributes and is identical to yours except they retain their atmosphere breathing so can be used to populate your colonies appropriately AND they slowly get unhappy over time so you need to account for that so they don’t riot (riot police, upc, etc.).The positive happiness effect of 10 troops of any type will exactly cancel out the negative happiness of having alien population on a planet.
Forgive me Slick if I correct you, but the happiness thing is a little bit more complicated:

1.) What makes the difference between original and captured population is in the happiness.txt file
Natural Decrease := -20
Natural Decrease for Other Races := 20

The first line is the original population, the second all foreign/captured populations. Therefore this can be modded! If both values are equal then there will be no difference in the happiness reaction at all.

2.) You think that a positive value makes the population angrier and a negative value makes them happier. That is not correct. If you leave a happy original population with the "natural decrease = -20" alone they will get indifferent! A negative value shifts the happiness to indifferent no matter if you start jubiliant or angry. In contrast a positive value shifts the happiness to the extremes: if you start a little bit happier than indifferent you go to jubiliant, if you start a little bit unhappier than indifferent you go to angry. As far as I know the natural decrease alone will not cause a riot. For this you need other factors that influence the happiness.

[ December 16, 2003, 17:12: Message edited by: Q ]
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Old December 16th, 2003, 07:29 PM
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Default Re: Updated the FAQ

Thanks and I do appreciate any feedback on the FAQ. I guess I could make it a little more clear, but that is what I meant. From happiness.txt:

Our Troops on Planet := -2

-2 * 10 = -20 which offsets the 20 for being another race. I guess it should really be 20 troops to equal the happiness gain of your native population.

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Old January 2nd, 2004, 09:00 AM
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Default Re: Updated the FAQ

Please change the link to SE4 Modding 101 tutorial in section 16 to:

http://se4modding.spaceempires.net/

[ January 02, 2004, 07:00: Message edited by: Imperator Fyron ]
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Old January 2nd, 2004, 09:12 AM
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Default Re: Updated the FAQ

Quote:
Originally posted by Imperator Fyron:
Please change the link to SE4 Modding 101 tutorial in section 16 to:

http://se4modding.spaceempires.net/
In the process of doing an update now. Will incorporate.

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Old January 2nd, 2004, 09:58 AM
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Default Re: Updated the FAQ

You know you should also submit the FAQ to Gamespot.com and other game sites. I don't know if that is a good or bad suggestions, but I do know that many gaming sites do have FAQ's on games, so why not add the sites?
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Old January 2nd, 2004, 10:16 AM
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Default Re: Updated the FAQ

Ok, I'm a little too tired to continue tonight but I got about 1/3 of my latest material entered. Added 17.12 article by Stone Mill, numerous tweaks and some additions. Over the next few days, I will be adding a lot more material - stay tuned. This UBB editor is really terrible for handling large articles and I have tried several other editors, but somehow the UBB stuff gets messed up during cut/paste operations.

Atrocities: good idea, thanks! I'll do that after this round of updates. If the next patch comes out soon, I'll do another update after that one for any changes.

[edit: Mephisto, you can delete the old Version of the FAQ in the sticky thread if you wish.]

Slick.

[ January 02, 2004, 08:26: Message edited by: Slick ]
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