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Old March 6th, 2003, 06:07 AM

Ceyan Ceyan is offline
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Default Re: SEIV vs. MOO3....

Talenn:

What I was thinking of was some sort of division of resources you create. Say you devote a certain percentage of the planets manufacturing capability to facilities, and some to space based construction. Look at the Earth today (which is what almost all 4X (god I hate that erm) games use as a baseline), we have people who manufacture materials for buildings, and those that manufacture materials for space shuttles. The two don't mix because of differeing materials, machinery, and labor.
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Old March 6th, 2003, 08:26 AM
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ZeroAdunn ZeroAdunn is offline
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Default Re: SEIV vs. MOO3....

I haven't actually played MOO3 yet, but I feel I am qualified to make prepostorous presumptuntions and outrageous claims about the games:

While the interface in MOO3 looks like it is slick and clean, it quickly gets overcrowded with adds for penis enlargement sprays.

Of course, the big new thing with MOO3 is its realtime 3D combat, unfortunately, the only ships available for the player to use are unarmed neopinto's.

Then there is the "story". The plot is contrived and boring, it consists mainly of how much god likes to see things blow up, and hence everybody should go to war, and of course there are those ancient tap dancing ferrets who are building a superweapon to turn the universe into fishnet stockings.

And of course, then there is all the poop flinging, which gets really old, and is extremely glitchy.

SEIV has none of this, and as such is a vastly inferior game.

- Reviewed by the highly uninformed Zero Adunn
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Old March 6th, 2003, 08:51 AM

Desdinova Desdinova is offline
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Default Re: SEIV vs. MOO3....

regarding the problem of mulitple build ques. it is possible to get around it by using the planet to build a starbase with its own spaceyard then return the planet que to planetary building. you can then either build more spaceyards or start building ships from there. just think of the starbases as additional facilities. thus seperating military (starbases for ships) and civilian (spaceyards for planetary facilities). i realize this is just semantics but it works.
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