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March 6th, 2003, 05:05 PM
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Lieutenant Colonel
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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March 6th, 2003, 05:15 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by Krsqk:
I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
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Yes, but cargo storage of supply bays is not 0 but some positive number. May be I should try to change it to 0 and see how it works...
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March 6th, 2003, 06:17 PM
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Lieutenant Colonel
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
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March 6th, 2003, 08:40 PM
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Damn, setting "cargo storage = 0" does not cure the problem  AI is still trying to load population to 100% full ship ! What is going on ?
Fortunately, it seems to be a very severe problem only in Non-connected game. In "normal" settings AI somehow manages to struggle through this bug/
So, if you are planning a Non-connected game, be sure to use simultaneous movements ! 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2003, 10:50 PM
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First Lieutenant
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
So, if you are planning a Non-connected game, be sure to use simultaneous movements !
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Noooooooooooooooooooo
I hate simultaneous for solo proportion games, because of its own glitches- things like you need at least speed 2 to use EP pods, ships are searching their own ways and god knows what else. In some cases I would like to decide if tactical or strategic combat, I mean try to capture a home planet after 100 years in strategic and you know what I mean. In some cases after just 25 years it has taken about 2 years blockading and loosing one fleet after the other even in tactical combat.
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March 6th, 2003, 11:31 PM
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
oleg, I can not quite confirm your observations. In my 65 year simulation, I have turned AI ministers to on, animate ship movement to on and I can see the AI transporters cycling without problems. The "cannot load any more cargo" indeed comes up, but just with some of the transporters which are filled with SATELLITES ! E.g. Nostropholo, they seem to put everylittle thing into sat production, home planet has more than 800 sats in stock, 100 in orbit. 3 Transporters stuck in homeplanets orbit because each of them contains 1 sat, 80kt/1008kt. The other transporters without sats in cargo do their jobs.
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March 7th, 2003, 01:28 PM
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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