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Old March 6th, 2003, 05:05 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
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Old March 6th, 2003, 05:15 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by Krsqk:
I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
Yes, but cargo storage of supply bays is not 0 but some positive number. May be I should try to change it to 0 and see how it works...
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Old March 6th, 2003, 06:17 PM

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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by oleg:
quote:
Originally posted by Krsqk:
I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
Yes, but cargo storage of supply bays is not 0 but some positive number. May be I should try to change it to 0 and see how it works...
Oleg,
(At := zero) It makes for a much neater and organized look, when transferring cargo. Has work fine in my tests, but I will certainly retest it
For example fighters to a carrier in a large mixed fleet...

Check it out….

This was a suggestion from SJ.

[ March 06, 2003, 16:27: Message edited by: JLS ]
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Old March 6th, 2003, 08:40 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Damn, setting "cargo storage = 0" does not cure the problem AI is still trying to load population to 100% full ship ! What is going on ?
Fortunately, it seems to be a very severe problem only in Non-connected game. In "normal" settings AI somehow manages to struggle through this bug/
So, if you are planning a Non-connected game, be sure to use simultaneous movements !
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Old March 6th, 2003, 10:50 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

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Originally posted by oleg:

So, if you are planning a Non-connected game, be sure to use simultaneous movements !
Noooooooooooooooooooo

I hate simultaneous for solo proportion games, because of its own glitches- things like you need at least speed 2 to use EP pods, ships are searching their own ways and god knows what else. In some cases I would like to decide if tactical or strategic combat, I mean try to capture a home planet after 100 years in strategic and you know what I mean. In some cases after just 25 years it has taken about 2 years blockading and loosing one fleet after the other even in tactical combat.
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Old March 6th, 2003, 11:31 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

oleg, I can not quite confirm your observations. In my 65 year simulation, I have turned AI ministers to on, animate ship movement to on and I can see the AI transporters cycling without problems. The "cannot load any more cargo" indeed comes up, but just with some of the transporters which are filled with SATELLITES ! E.g. Nostropholo, they seem to put everylittle thing into sat production, home planet has more than 800 sats in stock, 100 in orbit. 3 Transporters stuck in homeplanets orbit because each of them contains 1 sat, 80kt/1008kt. The other transporters without sats in cargo do their jobs.
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Old March 7th, 2003, 01:28 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by PsychoTechFreak:
oleg, I can not quite confirm your observations. In my 65 year simulation, I have turned AI ministers to on, animate ship movement to on and I can see the AI transporters cycling without problems. The "cannot load any more cargo" indeed comes up, but just with some of the transporters which are filled with SATELLITES ! E.g. Nostropholo, they seem to put everylittle thing into sat production, home planet has more than 800 sats in stock, 100 in orbit. 3 Transporters stuck in homeplanets orbit because each of them contains 1 sat, 80kt/1008kt. The other transporters without sats in cargo do their jobs.
Read carefully my first post There is no problem whatsoever when you are watching AI with all ministers "on". It is only when you check "computer controled" in game menu and player becomes truly AI player. Wait few turns, take it back and first thing you see will be "can't load carg" It drives me mad
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