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March 6th, 2003, 10:50 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
So, if you are planning a Non-connected game, be sure to use simultaneous movements !
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Noooooooooooooooooooo
I hate simultaneous for solo proportion games, because of its own glitches- things like you need at least speed 2 to use EP pods, ships are searching their own ways and god knows what else. In some cases I would like to decide if tactical or strategic combat, I mean try to capture a home planet after 100 years in strategic and you know what I mean. In some cases after just 25 years it has taken about 2 years blockading and loosing one fleet after the other even in tactical combat.
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March 6th, 2003, 11:31 PM
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First Lieutenant
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
oleg, I can not quite confirm your observations. In my 65 year simulation, I have turned AI ministers to on, animate ship movement to on and I can see the AI transporters cycling without problems. The "cannot load any more cargo" indeed comes up, but just with some of the transporters which are filled with SATELLITES ! E.g. Nostropholo, they seem to put everylittle thing into sat production, home planet has more than 800 sats in stock, 100 in orbit. 3 Transporters stuck in homeplanets orbit because each of them contains 1 sat, 80kt/1008kt. The other transporters without sats in cargo do their jobs.
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March 7th, 2003, 01:28 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 7th, 2003, 01:39 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
BTW, I strongly recomend my latest idea about solving the problem with satelites in cargo and, more importantly, immensly improved how AI handles population with latest 1.84 patch:
http://www.shrapnelgames.com/cgi-bin...3;t=007969;p=1
and download this:
http://forum.shrapnelgames.com/newup...1045337937.ZIP
PvK does not like it since now you can move population on smaller ships, but AI works great !
(warning - it will ruin the existing Proportions games, be carefull ! )
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 7th, 2003, 08:17 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Now I have seen the same thing even with watching AI with all ministers "on". Soul Hunters designs have stuck in orbit with the  message.
But it appears there are some more weird things going on with "no WP connected" even with simultaneous. I am going to continue in the...
http://www.shrapnelgames.com/cgi-bin...3;t=008345;p=1
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March 13th, 2003, 02:32 AM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
So, anybody has any idea how to fix this ? It really hurts AI. Sometimes I can see AI completely stop expanding, all its colony ships and population transports full with people hanging around homeworld.
I seriously consider to play simultaneos turns only ! 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 13th, 2003, 10:23 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
I wonder if this is the same issue with the AIcampaign idea to put the population cargo ability to the ship hulls of the starliners. Maybe the behaviour is different then?
The problem seems to be the 1kt cargo ability of the supply cargos, which is necessary for supply transporters. What if this would be removed from the supply cargo and we search for another compensation. Probably an additional transporter hull with supply tank abilities tied to the hull? I am not sure if that is even possible.
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