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March 13th, 2003, 04:27 PM
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
I'll send the example when I come home. But you can simply start a new proportions game, turn-based movements, several AI players. After about turn 40-50, switch to a computer player and you will see the problem. If somehow everything is all right, try another AI player. Sometimes it happens, sometimes not. Races with my AI are more exampliary because they build more transports. But I saw this weird behaivor with Abbidon and CueCappa.
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March 13th, 2003, 05:29 PM
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
If the 1000kT per pop unit is the main root cause, and it looks like this, if I understand oleg's post correctly:
http://www.shrapnelgames.com/cgi-bin...3;t=007969;p=1
... Can there even be another workaround than to reduce the population weights again? I don't think so. To compensate this (e.g. if we say 10kt per pop unit) one would need to multiply the planet production modifiers as well as the planet population itself by 100 or 1000 in case of 1kt per pop unit. But I guess I am fantasizing again...
EDIT: Impossible, but it would be nice if we could setup population max numbers by planet sizes to a lot higher values...
[ March 13, 2003, 15:40: Message edited by: PsychoTechFreak ]
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March 13th, 2003, 05:38 PM
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by PsychoTechFreak:
If the 1000kT per pop unit is the main root cause, and it looks like this, if I understand oleg's post correctly:
http://www.shrapnelgames.com/cgi-bin...3;t=007969;p=1
... Can there even be another workaround than to reduce the population weights again? I don't think so. To compensate this (e.g. if we say 10kt per pop unit) one would need to multiply the planet production modifiers as well as the planet population itself by 100 or 1000 in case of 1kt per pop unit. But I guess I am fantasizing again...
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Actually, this is exactly what I did in my fix for 1.84 AI tendancy to ship 500 population units to a closest planet (even if it is domed moon !)
It works really great and helps AI a lot but still does not eliminate "can not load cargo" problem. Here is again the link to my modified files:
http://forum.shrapnelgames.com/newup...1045337937.ZIP
Description of what I did :http://www.shrapnelgames.com/cgi-bin...=007969#000000
Oh, sorry, I just noticed you suggest to change population mass even more ! Somehow I think it is not related to population mass. I am curios, did anybody noticed this problem in unmoded SE ????
[ March 13, 2003, 15:41: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 13th, 2003, 05:49 PM
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
Oh, sorry, I just noticed you suggest to change population mass even more ! Somehow I think it is not related to population mass. I am curios, did anybody noticed this problem in unmoded SE ????
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I'm curious now also and I am about to do some testing about the issue tonight.
What I was talking about is (impossible at the moment), change pop mass back to 1kT (if it does not have the same problems or probably just a postpone of problems) and instead of this:
Let the planets start with 2,000,000 (medium) and multiply the pop modifiers by 1000. But this is hardcoded AFAIK, so it would be more a kind of requested feature.
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March 13th, 2003, 06:04 PM
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Lieutenant Colonel
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
I'll send the example when I come home. But you can simply start a new proportions game, turn-based movements, several AI players. After about turn 40-50, switch to a computer player and you will see the problem. If somehow everything is all right, try another AI player. Sometimes it happens, sometimes not. Races with my AI are more exampliary because they build more transports. But I saw this weird behaivor with Abbidon and CueCappa.
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I can wait for the attachment, I may need some additional Data files you may have changed?
EDIT:
I think it best I distence my self from Proportions, at this time.
Besides PTF, seems to be on track 
[ March 13, 2003, 23:26: Message edited by: JLS ]
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March 13th, 2003, 06:54 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by PsychoTechFreak:
What I was talking about is (impossible at the moment), change pop mass back to 1kT (if it does not have the same problems or probably just a postpone of problems) and instead of this:
Let the planets start with 2,000,000 (medium) and multiply the pop modifiers by 1000. But this is hardcoded AFAIK, so it would be more a kind of requested feature.[/QB]
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No it is not hardcoded. Population level is in planetsize.txt, pop. modifiers and mass in settings.txt. If it was hardcoded, proportions would be impossible 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 13th, 2003, 06:56 PM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by JLS:
quote: Originally posted by oleg:
I'll send the example when I come home. But you can simply start a new proportions game, turn-based movements, several AI players. After about turn 40-50, switch to a computer player and you will see the problem. If somehow everything is all right, try another AI player. Sometimes it happens, sometimes not. Races with my AI are more exampliary because they build more transports. But I saw this weird behaivor with Abbidon and CueCappa.
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I can wait for the attachment, I may need some additional Data files you may have changed? My modified data files are here :
http://forum.shrapnelgames.com/newup...1045337937.ZIP
It has backup files, but just in case, copy Proportions data files before installing my stuff.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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