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Old March 13th, 2003, 08:17 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by oleg:
No it is not hardcoded. Population level is in planetsize.txt, pop. modifiers and mass in settings.txt. If it was hardcoded, proportions would be impossible
Right, the only thing I was not sure about is the planetsize thing. I have done some tests with the original files:
1) I have not seen the AI problems with transports, well not yet. I have performed a quick AIcampaign test and saw the issue immediately "cannot load cargo..." and the transporters stuck in orbit
2) I have tested my idea below with 2,000,000 population at medium planets, original pop mass, pop modifier of settings.txt multiplied by 1,000. It works ! Even with the biggest number of the original settings.txt:

Pop Modifier 12 Population Amount := 2000000000
Pop Modifier 12 Production Modifier Percent := 200
Pop Modifier 12 SY Rate Modifier Percent := 200

Is there anything I have missed about it? Why has PvK not used this way instead of setting the pop mass to 1,000kT? Maybe a max. number problem with sphere worlds?
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