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April 4th, 2003, 10:01 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
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Re: New PBW Game: A Few Good Worlds
Quote:
Originally posted by Imperator Fyron:
quote: Ice Planet Colonization Base: 200,000
Gas Giant Colonization Base: 2,000,000
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Might I ask why you would do this? This creates an extremely unbalanced system. Gas colonization is worth less than Ice in terms of colonizable planets, not 10 times more. And Ice is not worth much less than Rock. Keeping them at equal costs is the best thing to do.[/QB] In the particular scenario, every player must take Rock. Ice is easily obtainable, but Gas will not be available until late in the game, baring a lucky ruin. The justification is that Gas Giant worlds are difficult to create a viable colony - you must overcome incredible pressue and gravity.
[ April 04, 2003, 20:02: Message edited by: LGM ]
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April 17th, 2003, 06:55 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
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Re: New PBW Game: A Few Good Worlds
We need a replacement player for this game. It is only turn 6 and no turns have been generated since the player dropped. Word from the player that dropped was not that his position was terrible. Instead, he did not like the mod parameters (two turns to build resource facilities) and had trouble with some of his colonizers not moving. I am not sure what the scoop on the moving bit is. No other players in the game have reported such a problem. Maybe he was using a Minister for colonization. I never tested the use of Minsters with my Mod, as I never use them.
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