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Old March 7th, 2003, 07:56 PM
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geoschmo geoschmo is offline
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Default Re: SE IV Committee spin off PBW?

[quote]Originally posted by Suicide Junkie:
Quote:
You may want to take advantage of the "zero hitpoints= immortal" effect.

Put the flags into uberships with 1mp, and make the avatars have zero hitpoints.
You could destroy everything on the avatar ship except the actual flag.

Then it would be easy to capture, and you'd use repair ships to get the thing moving back towards your base.

Note: I don't call them avatars, since they don't represent the players in the game...
Actually, I like this idea. They wouldn't have to be uber ships though. Using a mod you could give that 0kt comp and make it cheap at first. Everybody builds a low tech escort with the "flag" comp during the first turn of the game. THen you change the mod to make the comp be horendously expensive to make it nigh impossible to build more like you said. From that point you can retorfit your flag escort to give it better engines, or cloaking devices as you get the tech for it. As long as you don't remove the flag comp or add one then the retrofit cost will only involve the comps you are actually adding to it.

You'd have to give the flag comp a maint reduction though or it would bankrupt the empire.

That works better then the flag as a unit becuase there is no way to guarantee the unit won't be destroyed in combat.

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Old March 7th, 2003, 08:24 PM
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Ruatha Ruatha is offline
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Default Re: SE IV Committee spin off PBW?

Yes. Now we only need someone willing to host!

So the way to find out if the ship you're seing is the flag (if you don't have long range scanners) is to try and kill it. If it can't be killed you need to capture it and repair it.

I'll play.

[ March 07, 2003, 18:25: Message edited by: Ruatha ]
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