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  #1  
Old March 8th, 2003, 02:48 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SEIV Game Turn- Order of Operations

0) Check newly colonized planets. Fill queue with facilities and police troops.

1) Scan Log (~15 seconds) for a general overview of events.

2) Pull out Political Messages. In multiplayer RPing game, write out incoming Messages into appropriate Comms-Racename.txt file. AIs get immediate responses.

3) Pull out critical events. Critical events are such things as errors (insufficient storage, Catastrophic-level random events, etc)
Deal with them immediately.

4) Deal with routine events requiring management. Ship constructions, etc.

5) Visit frontier systems and battlezones.

6) Reply to RPing Messages, making a copy in the text files as above.

Any time I enter a system during the above steps, I deal with all of the local issues before returning to the list.
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Old March 8th, 2003, 05:32 PM

Stone Mill Stone Mill is offline
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Default Re: SEIV Game Turn- Order of Operations

You are welcome Herc- and thanks to SJ, oleg, and Capnq for ideas... Some of your logic is similar to mine.

Capnq, hmmm, maybe I should try to integrate hotkeys. Never used 'em. Neat.

I know that turn length may be a bit frustrating, especially to those just starting out, as there is no obvious "Wizard" for guiding you through a turn.

Any other ideas?
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Old March 8th, 2003, 11:10 PM
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Default Re: SEIV Game Turn- Order of Operations

It's fairly easy to memorize the hotkeys for orders you use a lot, since the corresponding hotkey displays when you mouse over the order icon.

After two years of playing SE IV, I rarely need to click the orders icons anymore.
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