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Old March 12th, 2003, 03:31 PM
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Default Re: Refit Fleet Problem

Quote:
Originally posted by Slick:
One more thing. I am sure you checked your retrofits for the 150% rule, but to be explicit, the 150% rule applies to the total retrofit which can only be seen in the retrofit screen . Total M+O+R is used as a basis before and after, however you can't just use raw cost of the 2 ships because of the cost to add and remove components (120% and 30% respectively from settings.txt).
I may be misunderstanding what you are trying to say here. If I am reading you correctly, you are incorrect. The penalty cost for adding and removing components is not a factor in the 150% rule. The only thing looked at for the 150% rule is the raw cost of the before and after designs.

However, when deciding if you have enough resources in your empire storage to actually perform the retrofit, then you have to take into consideration the install and removal penalty costs you mentioned. (The 120%/30% in the settings.)

If that is what you were saying and I am just misunderstanding you I appologize.

Geoschmo

[ March 12, 2003, 13:33: Message edited by: geoschmo ]
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Old March 12th, 2003, 05:12 PM
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Default Re: Refit Fleet Problem

Quote:
Originally posted by Slick:
If I remember correctly, the Log message on the left looks like a successful retrofit. It says "Vehicle Retrofit". If you highlight that entry, the center panel of the Log will have the message that the retrofit failed.

Thus if you retrofit several ships, say 10, and you had enough $$$ for the first 4, there would still be 10 Log entries saying Vehicle Retrofit. In the center panel, the first 4 would say that the vehicle was retrofitted to the new design and the Last 6 would say that the retrofit failed due to insufficient resources.

You have to check each one to see if it was successful.

edit:
One more thing. I am sure you checked your retrofits for the 150% rule, but to be explicit, the 150% rule applies to the total retrofit which can only be seen in the retrofit screen . Total M+O+R is used as a basis before and after, however you can't just use raw cost of the 2 ships because of the cost to add and remove components (120% and 30% respectively from settings.txt). If your retrofit failed due to the 150% rule, it also would show Vehicle Retrofit on the left panel of the Log and you would have to highlight that entry to read the center panel to know that the retrofit failed due to the 150% rule.

Slick.
Many thanks to all you guys for helping me work this out.

Special kudos to Slick who was able to identify and tell me:

a) that I must have enough resourses in storage to do a successful retrofit.
b) that the log will show whether a retrofit has been done.

As a result of his observation, I really looked at the log entries. All of them had the heading "Vehicle Retrofit" which I had assumed to mean the vehicle had been retrofitted.

Nada! Opening each individual log, I can see that I have successfully retrofitted the ship or unsuccessfully retrofitted for lack of resources.

Maybe I am asking too much, but IMO it would be helpful to identify a successful retrofit from a unsuccessful retrofit from the heading.

Like I had more than 30 retrofits going on. And to open and read each and every one is an absolute drag.

So something like "Vehicle retrofitted" and "Vehicle not retrofitted" as log headings would simplify matters enormously.

Let's go to the cantina and have a round!
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Old March 12th, 2003, 07:50 PM
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Default Re: Refit Fleet Problem

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Slick:
One more thing. I am sure you checked your retrofits for the 150% rule, but to be explicit, the 150% rule applies to the total retrofit which can only be seen in the retrofit screen . Total M+O+R is used as a basis before and after, however you can't just use raw cost of the 2 ships because of the cost to add and remove components (120% and 30% respectively from settings.txt).
I may be misunderstanding what you are trying to say here. If I am reading you correctly, you are incorrect. The penalty cost for adding and removing components is not a factor in the 150% rule. The only thing looked at for the 150% rule is the raw cost of the before and after designs.

However, when deciding if you have enough resources in your empire storage to actually perform the retrofit, then you have to take into consideration the install and removal penalty costs you mentioned. (The 120%/30% in the settings.)

If that is what you were saying and I am just misunderstanding you I appologize.

Geoschmo

You are right, my words were confusing, but that was what I was trying to say. Thanks for clearing that up. I was up way too late when writing that one. Tired + math = confusing.

Slick.
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