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March 13th, 2003, 01:51 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Strategy Articles!
Quote:
Posted by Stone Mill
Build your designs according to a given planet’s production rate. This means that you will have to pay attention to the cost (usually mineral) of your designs. You want to be able to produce ships and units in the lowest amount of turns possible. For example, if your planet’s production rate is 2000, it does not make sense to design a weapons platform that costs 2100. Edit the design with a different or less expensive component, or remove a component so that it may be built in one turn. OR Build it in 2 turns; and edit the design so that it costs 4000.
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Are folks interested in an crude Excel Spread Sheet where you drop the Production rate into a cell and it gives you the a given prodution pts for 1, 2, 3, 4, and 5 turns at standard, emergancy build and slow build?
Then again, now that I think about it, I'll bet there is someone here who could whip out a "SEIV Production Rate Calculater" program?
maybe, please?
EDIT: Nice Artical!
[ March 12, 2003, 23:53: Message edited by: Gryphin ]
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March 13th, 2003, 04:05 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Strategy Articles!
Quote:
8.0 How to Win in SEIV by Machiavelli XLVII
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ROFLMAO! So who here is Machiavelli XLVII?
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March 13th, 2003, 04:12 AM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Strategy Articles!
Thanks, guys.  I'm pleased that you enjoyed it.
Quote:
Originally posted by Fyron:
ROFLMAO! So who here is Machiavelli XLVII?
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Do you have anyone in mind that would fit that description from multiplayer games? I'm hoping that that one would be a fun one to write! 
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March 13th, 2003, 04:36 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Strategy Articles!
I'm not that great at writting articles so I'll leave that to others.
Slick, if you want, I will convert everything that is gathered together into HTML format for everyone to enjoy. I'm thinking of doing that for the FAQ too if the guys that did it do not mind it being done. But I have to ask them.
[ March 13, 2003, 17:59: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 13th, 2003, 04:44 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Strategy Articles!
Really liked your work!
But think, it should be the chapter 2!
The first chapter should be somethinkg like "How to create a good *.emp file?", because think that without a decent *.emp to play, is near to impossible try to win.
After see the empire characteristics of an human player at the first contact, I know if will be a balanced game or not...
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March 13th, 2003, 07:53 AM
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Private
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Join Date: Mar 2003
Location: San Jose, CA
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Re: Strategy Articles!
Very nice article, Stone Mill! It left me wishing you had written the others as well
As a new player, your article really highlighted how much more aggressive I could be. I have frequently found myself either wasting resources (not enough storage) or waiting around for mining facilities to build. I won't be building any escort scouts in the early turns anymore either.
Thanks!
3hd
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March 13th, 2003, 08:33 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Strategy Articles!
Excellent article, Stone Mill! Thank you, those strategies are very helpful! 
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