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  #1  
Old March 13th, 2003, 01:51 AM

Gryphin Gryphin is offline
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Default Re: Strategy Articles!

Quote:
Posted by Stone Mill
Build your designs according to a given planet’s production rate. This means that you will have to pay attention to the cost (usually mineral) of your designs. You want to be able to produce ships and units in the lowest amount of turns possible. For example, if your planet’s production rate is 2000, it does not make sense to design a weapons platform that costs 2100. Edit the design with a different or less expensive component, or remove a component so that it may be built in one turn. OR Build it in 2 turns; and edit the design so that it costs 4000.
Are folks interested in an crude Excel Spread Sheet where you drop the Production rate into a cell and it gives you the a given prodution pts for 1, 2, 3, 4, and 5 turns at standard, emergancy build and slow build?

Then again, now that I think about it, I'll bet there is someone here who could whip out a "SEIV Production Rate Calculater" program?
maybe, please?

EDIT: Nice Artical!

[ March 12, 2003, 23:53: Message edited by: Gryphin ]
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  #2  
Old March 13th, 2003, 04:05 AM
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Fyron Fyron is offline
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Default Re: Strategy Articles!

Quote:
8.0 How to Win in SEIV by Machiavelli XLVII
ROFLMAO! So who here is Machiavelli XLVII?
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  #3  
Old March 13th, 2003, 04:12 AM

Stone Mill Stone Mill is offline
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Default Re: Strategy Articles!

Thanks, guys. I'm pleased that you enjoyed it.

Quote:
Originally posted by Fyron:
ROFLMAO! So who here is Machiavelli XLVII?
Do you have anyone in mind that would fit that description from multiplayer games? I'm hoping that that one would be a fun one to write!
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  #4  
Old March 13th, 2003, 04:36 AM
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Ragnarok Ragnarok is offline
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Default Re: Strategy Articles!

I'm not that great at writting articles so I'll leave that to others.

Slick, if you want, I will convert everything that is gathered together into HTML format for everyone to enjoy. I'm thinking of doing that for the FAQ too if the guys that did it do not mind it being done. But I have to ask them.

[ March 13, 2003, 17:59: Message edited by: Ragnarok ]
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  #5  
Old March 13th, 2003, 04:44 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Strategy Articles!

Really liked your work!

But think, it should be the chapter 2!

The first chapter should be somethinkg like "How to create a good *.emp file?", because think that without a decent *.emp to play, is near to impossible try to win.

After see the empire characteristics of an human player at the first contact, I know if will be a balanced game or not...
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Old March 13th, 2003, 07:53 AM
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3HattedDragon 3HattedDragon is offline
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Default Re: Strategy Articles!

Very nice article, Stone Mill! It left me wishing you had written the others as well

As a new player, your article really highlighted how much more aggressive I could be. I have frequently found myself either wasting resources (not enough storage) or waiting around for mining facilities to build. I won't be building any escort scouts in the early turns anymore either.

Thanks!
3hd
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Old March 13th, 2003, 08:33 AM
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Kamog Kamog is offline
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Default Re: Strategy Articles!

Excellent article, Stone Mill! Thank you, those strategies are very helpful!
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