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  #1  
Old May 22nd, 2003, 11:13 PM
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Default Re: Strategy Articles!

Quote:
17.6.3.1 IF your opponent uses Seekers or Drones, small or medium amount or in size:
Fighters, Missiles, Crystalline Torpedo, Drones.

THEN:
a. Use Point Defense (PD) on your ship designs, Design PD ships. Continue to research PD to increase damage output.
b. Use Point blank direct fire weapons. Get in close.
c. To stay alive, move out of range of the seekers. Also known as “missile dance.” Use optimal range or max range. (Difficult in simultaneous games.)
b. & c. seem to contradict each other. Can somebody reword and clarify this?
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Old May 22nd, 2003, 11:50 PM
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Default Re: Strategy Articles!

Quote:
Originally posted by Stone Mill:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. But, doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron )
Don't you mean to say:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. Because not doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron)
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Old May 23rd, 2003, 12:43 AM
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Default Re: Strategy Articles!

SM:
Yeah, you kinda butchered my post and made it make no sense. The middle sentence of that paragraph was important.

Rags:
No weapon is "uber", but most of the weapons are much much weaker than the main line and cost more research points. It is possible to win with them, but you need superiority in numbers or some other are to do so. All else being equal (racial stats, training, number of ships, size of ships, etc.), the person using Torpedos will lose much more often than win to the one using PPBs, for example. This is because in the long run, PPBs are a lot more powerful than Torpedos (much higher damage ratio). I wish it wasn't this way, but it is. Some racial weapons can be used in place of some parts of the main line, but many others them are rather weak.

Higher damage per shot is overwhelmed by higher damage ratio in most combat situations.

Quote:
Originally posted by capnq:
quote:
17.6.3.1 IF your opponent uses Seekers or Drones, small or medium amount or in size:
Fighters, Missiles, Crystalline Torpedo, Drones.

THEN:
a. Use Point Defense (PD) on your ship designs, Design PD ships. Continue to research PD to increase damage output.
b. Use Point blank direct fire weapons. Get in close.
c. To stay alive, move out of range of the seekers. Also known as “missile dance.” Use optimal range or max range. (Difficult in simultaneous games.)
b. & c. seem to contradict each other. Can somebody reword and clarify this?
b. If you have a lot of PDCs compared to the number of enemy seekers/fighters, get in close because you can overwhelm their seekers/fighters and take no damage.
c. If you do not have a lot of PDCs compared to the number of enemy seekers/fighters, you can survive by moving out of range of the seekers after firing your weapons. This is also known as "missile dancing". The idea is to make the seekers move up to their maximum range. At that point, they disappear and can do no damage. Use optimal or max range (difficult in simultaneous games).

[ May 22, 2003, 23:48: Message edited by: Imperator Fyron ]
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Old May 23rd, 2003, 02:00 AM
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Default Re: Strategy Articles!

You might also add that ramming ships are frequently vulnerable to engine destroyers. Ramming ships that don't move don't ram much. They tend to focus on armor for hitpoints, since the attacker's shields are not counted when ramming. Of course, they could still slip a single shield generator on there, but many forget to.
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Old May 23rd, 2003, 02:26 AM
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Default Re: Strategy Articles!

You need a shield regenerator too. IIRC, ramming drops the attacker's shields to 0.
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Old May 23rd, 2003, 03:39 PM

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Default Re: Strategy Articles!

Quote:
Originally posted by cybersol:
quote:
Originally posted by Stone Mill:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. But, doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron )
Don't you mean to say:
Note: You always want to have 1 or 2 PDCs on your ships no matter what the enemy is currently using, even if they are not using missiles, seekers, and such. Because not doing so would leave you very vulnerable to a sudden change of tactics (I have seen many players in PBW fall into such traps). (Imperator Fyron)

Ahhh... yes I do mean to say that. Sorry about the butchery. Edited.

Imperator Fyron, thanks for doing a wonderful job of clarifying capnq's question. That is to what I was referring. Added:
Quote:
b. If you have a lot of PDCs compared to the number of enemy seekers/fighters, get in close because you can overwhelm their seekers/fighters and take no damage.
c. If you do not have a lot of PDCs compared to the number of enemy seekers/fighters, you can survive by moving out of range of the seekers after firing your weapons. This is also known as "missile dancing". The idea is to make the seekers move up to their maximum range. At that point, they disappear and can do no damage. Use optimal or max range (difficult in simultaneous games).
Krsqk, very nice. I believe Engine destroters may also apply to ship capture. Added:
Quote:
You might also add that ramming ships are frequently vulnerable to engine destroyers. Ramming ships that don't move don't ram much. They tend to focus on armor for hitpoints, since the attacker's shields are not counted when ramming. Of course, they could still slip a single shield generator on there, but many forget to do this.
Fyron, Good point. Added to Krsqk's submission:

Quote:
IIRC, ramming drops the attacker's shields to 0. (Imperator Fyron)


[ May 23, 2003, 15:07: Message edited by: Stone Mill ]
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  #7  
Old May 23rd, 2003, 07:24 PM
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Default Re: Strategy Articles!

17.6.4.2 IF your opponent uses Ship Capture :

THEN:
a. Use shields. Boarding parties hate ‘em.
b. Use shield regenerators... even 1 point of shields is enough to stop boarding parties.
c. Use self destruct devices. Note: your ship will still be destroyed, but not captured.
d. Use Master Computers.
e. Use security stations (not particularly efficient).
f. Target that ship type first in the firing strategy if feasible (i.e., “smallest, nearest”).
g. Use max or long range.
h. Consider using engine destroyers to impede the enemy's movement.

Why, MC's don't stop boarding parties does it?
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