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June 5th, 2003, 03:40 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Strategy Articles!
Does anyone use the Emergency Propulsion Pod, and if so, for what reason?
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June 5th, 2003, 05:37 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Strategy Articles!
I use them on a few designs:
My planet maker Battleship, because I need repair capability any way, it has a huge maintenance cost due to its Matter Gravity Sphere component so I don't want to spend excess turns in transit to asteroid fields. Each turn I use the pod and the on board spaceyard repairs it making it ready for the next turn. Note that you don't need a spaceyard to repair the Matter Gravity Sphere (only a repair bay), but you do need a spaceyard to repair the EPP.
My Ambulance Destroyer (which has a Medical Bay, speedy engines, solar sail and lots of supplies) because I want to get any plagues cured as fast as possible. I don't have a spaceyard on the DD obviously. I build, then mothball usually 3 or 4 of these Ambulances strategically placed in the empire so that I can get it to any plagued planet in a few turns.
Slick.
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Slick.
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June 5th, 2003, 05:48 PM
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Corporal
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Join Date: Apr 2003
Location: New York State
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Re: Strategy Articles!
Last time I tried to use a Matter Gravity Sphere nothing would repair it after it was used. A repair bay wouldn't repair it and taking the ship back to a shipyard wouldn't repair it. I was quite confused and decided to give up on the whole making planet idea entirely. Any rampant speculation as to what I was doing wrong...  ?
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June 5th, 2003, 05:56 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Strategy Articles!
Quote:
Originally posted by teal:
Last time I tried to use a Matter Gravity Sphere nothing would repair it after it was used. A repair bay wouldn't repair it and taking the ship back to a shipyard wouldn't repair it. I was quite confused and decided to give up on the whole making planet idea entirely. Any rampant speculation as to what I was doing wrong... ?
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I sure can't think of what it might be. I have never had such a problem. Try it again and if you can replicate the problem, we can help troubleshoot. If we can't figure it out, you can email the saved game to MM.
Slick.
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Slick.
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June 5th, 2003, 06:19 PM
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Corporal
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Join Date: Apr 2003
Location: New York State
Posts: 112
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Re: Strategy Articles!
Tested it again by starting up a high tech game and making a planet maker very quickly. No problems. My repair bay III repaired the ship the next turn. No idea what happened that first time... 
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June 5th, 2003, 06:31 PM
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Corporal
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Join Date: Apr 2003
Location: New York State
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Re: Strategy Articles!
After doing some further testing (and reloading the original saved game). I think that the problem was that I just won the game on the turn that I made the planet (or else well before making the planet I was playing vs. the AI and wanted to mess around some more). Once one player declares victory certain things seem to stop happening...
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June 5th, 2003, 08:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Strategy Articles!
Actually, repairs do not stop happening after victory is met. I often start games with no AI to test some things, and building planets is sometimes used in such tests (esp. testing what can be built  ).
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