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Old February 9th, 2001, 12:39 AM
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Default Re: Enemy movement (turn-based)

Good questions, Nethog. I think this would be a very good solution to the problems we've discussed here. Especially since sensor range is pretty limited. Even more so early in the game.

With this idea, if you put a sensor satellite on a warp point you could watch enemy movements in and out of a system but not much else. You could still hide in storms that are out of sensor range. It adds more strategy to the game too.

I really like it.
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