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  #1  
Old March 16th, 2003, 04:38 AM
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Default Re: [Other games] Galactic civilizations released March 26th.

Adamant mod will give you no playability in SP right now, because the AIs are not modded yet. If you can find humans to play it with, then go for it. Just keep in mind that I have not gotten to Weapons yet, so everyone uses the same weapons.

FQM can be used with nearly any other mod, so it can easily extend the playing time of any other mod. Just play some games with FQM Deluxe: it makes the maps much richer and more varied, and overall gives (IMHO) a better experience than using the standard quadrant/system schema.

Proportions games take many many turns, so that mod has a lot of numbers of hours.

P&N as a Pirate or Nomad takes a while too, so that can easily be many many hours too.
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Old March 16th, 2003, 06:00 AM

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Default Re: [Other games] Galactic civilizations released March 26th.

Quote:
Askan, if the Last time you played SEIV solo two years ago, you have no rights to comment about the current state of SEIV AI ! Honestly.
I agree. To those who don't Try:

Hard AI, no neutral empires, many computer opponents, Max AI advantage, and check all computer vs human. I have tried this repeatedly, in many different sizes of galaxys, and have never managed to win. (Oh, I also use the TDM AI's)
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Old March 16th, 2003, 08:49 AM
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Default Re: [Other games] Galactic civilizations released March 26th.

Quote:
Originally posted by Taz-in-Space:
I agree. To those who don't Try:

Hard AI, no neutral empires, many computer opponents, Max AI advantage, and check all computer vs human. I have tried this repeatedly, in many different sizes of galaxys, and have never managed to win. (Oh, I also use the TDM AI's)
That is not a result of good AI, it is a result of stacking lots of bad AIs against you.
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Old March 16th, 2003, 11:18 AM
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Default Re: [Other games] Galactic civilizations released March 26th.

LOL!
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Old March 16th, 2003, 03:51 PM

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Default Re: [Other games] Galactic civilizations released March 26th.

Well, the developer of GalCiv declares that their strong AI is due to the multi-threaded mechanism. I remember there is an option to set a total ship number uplimit in order to reduce end-game AI calculation time. So calculation is very time-consuming for the computer. But using multi-threaded mechanism, the GalCiv probably won't have such kind of issue, because the computer thinks while the player is still making his arrangement!
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Old March 16th, 2003, 10:55 PM
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Default Re: [Other games] Galactic civilizations released March 26th.

Quote:
Originally posted by neomax:
Well, the developer of GalCiv declares that their strong AI is due to the multi-threaded mechanism. I remember there is an option to set a total ship number uplimit in order to reduce end-game AI calculation time. So calculation is very time-consuming for the computer. But using multi-threaded mechanism, the GalCiv probably won't have such kind of issue, because the computer thinks while the player is still making his arrangement!
So? They could just as easily make a deep, feature-rich game and use a multi-threaded AI mechanism. Instead, they chose utter simplicity.
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Old March 17th, 2003, 06:01 AM
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Default Re: [Other games] Galactic civilizations released March 26th.

[quote]Originally posted by Imperator Fyron:
Quote:
So? They could just as easily make a deep, feature-rich game and use a multi-threaded AI mechanism. Instead, they chose utter simplicity.
You are mistaken. Gal Civ is a much more complex game than SEIV and has many more features. To top it all off, it has a rock solid AI. As a single player game, it will easily be a better game than SEIV.

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