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Old March 17th, 2003, 10:26 AM
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Default Re: [Other games] Galactic civilizations released March 26th.

If you can only interact with the AI, complex diplomatic models do not mean much. It all boils down to "do we like you or not". SE4 actually has a complex diplomatic model; the AI just does not work with half of it.

So basically, GalCiv has a lot of needlessly complex information and models. There is often beauty in simplicity. From what you have said, it sounds like GalCiv will be a micromanagment hell. That level of detail for each and every planet looks like too much for a 4X game. You are not developing a planet, but an inter-galactic empire. The focus should not be on planetary infrastructure and the socio-economic forces of each planet, but more on a galactic scale.

SE4 could use a little more complexity in planetary infrastructure and such, but not too much.
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