.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 15th, 2003, 09:39 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Satellite Cloaking

I'd forgotten about this one, too. I was fooled by the fact that you can order satellite Groups to cloak and uncloak, and there is a symbol for the group.

PvK
Reply With Quote
  #2  
Old March 15th, 2003, 09:55 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: Satellite Cloaking

Hehe, I've been aware of the bug for so long that I had forgotten you even could give the sat group the cloak and decloak order. Although it doesn't do anything. That really makes it look like they can be uncloaked if you aren't aware of the bug. I believe fighters have the same problem, although in the stock game there is no component to cloak a fighter with. Some mods do though.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old March 15th, 2003, 10:03 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Satellite Cloaking

When there is one present,
The best place to "cloak" a sat is in a storm that is opaque to most scanners.
Gotta love those FQMs
Reply With Quote
  #4  
Old March 30th, 2004, 03:45 PM
solops's Avatar

solops solops is offline
Sergeant
 
Join Date: Dec 2001
Location: Texas
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
solops is on a distinguished road
Default Re: Satellite Cloaking

Has anyone written a comprehensive summary on cloaking? Something that answers questions concerning if/when combat occurs, what and when ships can be seen, energy effects, combat effects, detection (if, when and ranges), ad nauseum....

A forum search turned up dozens of snippets, but no single story on the subject.
__________________
solops

All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.

Reply With Quote
  #5  
Old March 30th, 2004, 04:09 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Satellite Cloaking

Quote:
Originally posted by solops:
Has anyone written a comprehensive summary on cloaking? Something that answers questions concerning if/when combat occurs, what and when ships can be seen, energy effects, combat effects, detection (if, when and ranges), ad nauseum....

A forum search turned up dozens of snippets, but no single story on the subject.
It's kinda hard to write it down all in one place, but a start can be seen here: {Wiki:}

Explanations tend to go like this: A level 1 tachyon sensor penetrates a cloak level of 2 which is generated by a cloaking device level 1 but only for a cloak type of EM Active ...

Bah, if ships appear out of nowhere, research better sensors.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.