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February 4th, 2001, 10:25 PM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Why little moons are cool
In my quadrant mods, I have even hidden moons in some asteroid belt sectors.
Tiny moons won't be deleted from my quadrants.
[This message has been edited by Emperor Zodd (edited 04 February 2001).]
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February 5th, 2001, 12:24 AM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: Why little moons are cool
One thing I dislike about moons is when the enemy colonizes them and I dont see it, thus making me nuts when I see no enemy presence in the tactical view and seeing that triangle on my map. But thats okay, minor gripe. I love moons, esp. when I get the system wide facilities and I dont have anything else to colonize except for the moons.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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February 5th, 2001, 02:16 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Why little moons are cool
A large planet with multiple moons can also build lots of units very fast.
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February 5th, 2001, 04:17 AM
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Second Lieutenant
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Join Date: Sep 2000
Location: Ohio, USA
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Re: Why little moons are cool
quote: Originally posted by Tenryu:
If you are near your front, the storage facility is pretty handy. You can stick a whole bunch of weapons platforms in it to help support your base.
I agree with this sentiment heartily. Tiny moon + CSF III = 20 Sm. Weapon Platforms. And if you've got two of these over a huge gas giant...
(For some reason I have trouble seeing "Military Installations" with anything but SY, Resupply, and CSF as unfaithful to the name... Yes, I have problems.  )
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February 7th, 2001, 12:18 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Why little moons are cool
I use those moons as a long-term investment as well. Build an atmospheric converter on one and wait till the atmosphere converts.
Then build a space yard and cargo facilities; or space yard, ship and fleet training center, and cargo facilities.
With advanced storage techniques, a tiny moon with a PSYIII and 5 CSFIII can build ships and hold as much cargo as a huge planet. It just won't be able to get the population bonus a huge planet can get.
(For added fun, adjust the setting of one of those moons in one of the systems and make its atmosphere be 'Any'... Then there's a chance you'll get a tiny moon with your atmosphere so you can do this early on in the game.)
Also, these moons can be Ice as well.
(I modified the systemtypes.txt file so there is a planet in the Standard 3 system with *4* moons. Fun, fun..)
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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