.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 4th, 2001, 11:26 PM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: feature adds

I think shipyards should be limited to planets and bases only.
Ships should only have repair bays.
Reply With Quote
  #2  
Old February 4th, 2001, 11:35 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: feature adds

quote:
Originally posted by Emperor Zodd:
I think shipyards should be limited to planets and bases only.
Ships should only have repair bays.



that would definitly change the gameplay. you could make the SY component 1000KT, it would then only fit on baseships, battlestations, and starbases. you could not put one on a DN or starbase. I would of course expect it to have slightly higher construction characteristics then, still not equal to a planets, but then it does not get planetary bonuses either.

__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old February 5th, 2001, 12:20 AM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: feature adds

That would make it impossible to build Ringworlds and Sphereworlds
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #4  
Old February 5th, 2001, 01:13 AM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: feature adds

You could always change the size of ringworld/sphereworld components to fit on a baseship, or make a bigger ship size.

[This message has been edited by Drake (edited 04 February 2001).]
Reply With Quote
  #5  
Old February 5th, 2001, 09:32 PM

Barnacle Bill Barnacle Bill is offline
Sergeant
 
Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Barnacle Bill is on a distinguished road
Default Re: feature adds

I did this in my own data set already. I did not change the size of space yard components. I just changed them in Components.txt from "Vehicle Type := Ship\Base" to "Vehicle Type := Base". I then changed the size on all the ring/sphere world related components to 1300, so they will fit in a base ship.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.