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March 17th, 2003, 11:25 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by Master Belisarius:
quote: Originally posted by trooper:
I haven't understooden everything...
What is the diference between TDM and Unmodded game if everything is identical ???
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The AI files are the difference.
The Data files (with the tech tree, components, facilities, etc, etc), are exactly the same. Actually... formations.txt is a data file, and is modded. So, they are not all exactly the same. 
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March 17th, 2003, 11:53 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Pirates shipset Version 2.0 available
[quote]Originally posted by Imperator Fyron:
Quote:
Actually... formations.txt is a data file, and is modded. So, they are not all exactly the same.
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Good point.
But also, does exist a change into the settings.txt that makes a more important difference: in the standard game the max number for units in space are 1000 and ships are 200. In the TDM, the limit for both are 20,000.

[ March 17, 2003, 21:54: Message edited by: Master Belisarius ]
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March 18th, 2003, 12:12 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
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Re: Pirates shipset Version 2.0 available
I see the TDM as a superb AI collection with very nice nice shipsets.
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March 18th, 2003, 12:24 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by trooper:
Dogscoff have suggested me to create a colorful speech file with typical pirate language, but i'm afraid my poor english vocabulary is a bit weak for that. Would someone be interested in witing that file ?
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I am a New England Sailor
I would be happy to do the Pirate speech file for you for next week; if you like trooper?
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March 18th, 2003, 12:36 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
That's good news. Of course I agree !
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March 18th, 2003, 12:53 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: Pirates shipset Version 2.0 available
So it shall be !
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March 25th, 2003, 12:50 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
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Re: Pirates shipset Version 2.0 available
How is going the speech work ?
I made great advances on the AI (too bad I missed the Last AI deathmatch registration, in order to see how effective it is).
 Still have pb with the #%&£'ing fighter designs (unable to build missile fighters AND DUC fighters) and with the boarding ships that never capture anything... not talking about troop transports that don't join the attacking fleets  ! but I'm hoping to have something that work in the end.
Also realised 11 neostandard pictures, aiming for the 20, as usual... and don't talk to me about neostandard++, I won't work for it until I'm payed for it !!! 
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