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  #1  
Old March 17th, 2003, 11:25 PM
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Fyron Fyron is offline
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Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by Master Belisarius:
quote:
Originally posted by trooper:
I haven't understooden everything...
What is the diference between TDM and Unmodded game if everything is identical ???
The AI files are the difference.

The Data files (with the tech tree, components, facilities, etc, etc), are exactly the same.

Actually... formations.txt is a data file, and is modded. So, they are not all exactly the same.
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  #2  
Old March 17th, 2003, 11:53 PM
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Default Re: Pirates shipset Version 2.0 available

[quote]Originally posted by Imperator Fyron:
Quote:
Actually... formations.txt is a data file, and is modded. So, they are not all exactly the same.
Good point.
But also, does exist a change into the settings.txt that makes a more important difference: in the standard game the max number for units in space are 1000 and ships are 200. In the TDM, the limit for both are 20,000.


[ March 17, 2003, 21:54: Message edited by: Master Belisarius ]
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  #3  
Old March 18th, 2003, 12:12 AM

Gryphin Gryphin is offline
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Default Re: Pirates shipset Version 2.0 available

I see the TDM as a superb AI collection with very nice nice shipsets.
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Old March 18th, 2003, 12:24 AM

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Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by trooper:

Dogscoff have suggested me to create a colorful speech file with typical pirate language, but i'm afraid my poor english vocabulary is a bit weak for that. Would someone be interested in witing that file ?
I am a New England Sailor
I would be happy to do the Pirate speech file for you for next week; if you like trooper?
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Old March 18th, 2003, 12:36 AM

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Default Re: Pirates shipset Version 2.0 available

That's good news. Of course I agree !
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  #6  
Old March 18th, 2003, 12:53 AM

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Default Re: Pirates shipset Version 2.0 available

So it shall be !
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Old March 25th, 2003, 12:50 AM

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Default Re: Pirates shipset Version 2.0 available

How is going the speech work ?

I made great advances on the AI (too bad I missed the Last AI deathmatch registration, in order to see how effective it is).

Still have pb with the #%&£'ing fighter designs (unable to build missile fighters AND DUC fighters) and with the boarding ships that never capture anything... not talking about troop transports that don't join the attacking fleets ! but I'm hoping to have something that work in the end.

Also realised 11 neostandard pictures, aiming for the 20, as usual... and don't talk to me about neostandard++, I won't work for it until I'm payed for it !!!
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