.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 26th, 2003, 04:03 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by phaet2112:
I have read it, but there are so many combinations Second round isnt done there yet, is it?
Sometimes I am like the vast masses- wanting a simple "rank" table for my smooth, uncratered brain to digest...
The round 2 was finished, and the 3rd round is going well.

Space Vikings 1
Namovans 0
Khrel 2

Pyrochette 2
EEE 1
Sallega 0

Fazrah 1
Aquilaeian 2
Rage 0

United Flora 2
Cue Cappa 1
Earth Alliance 0

Tessellate 2
Gron 0
Orks 1

Toron 1
Narn Regime 1
Piundon 0

Based in the current results (and previous), think probably the following races will be not in the next round: Namovans, Sallega, Rage, Earth Alliance, (Orks or Gron), Piundon.

I wanted to run the contest into a fair map for all the races... but it's not 100% possible, then, the results would be not 100% fair.
Reply With Quote
  #2  
Old April 7th, 2003, 09:34 AM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Stil trying to solve my multi-fighter design pb...

Is it possible to create a fighter design using the drone design name (I don't plan to use drones, so there is a unused design name) :

Name := DUC Interceptor
Design Type := Anti-Ship Drone
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
Reply With Quote
  #3  
Old April 8th, 2003, 01:56 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

But you should not have the problem with different types of fighters ! Many AIs build them. It really must be some small bug in your files you can not find yet

As to drone turned fighter, I am afraid AI will not load them on carriers but on drone carriers instead. Never tried it though.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #4  
Old April 7th, 2003, 02:25 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Quote:
Is it possible to create a fighter design using the drone design name (I don't plan to use drones, so there is a unused design name) :

Name := DUC Interceptor
Design Type := Anti-Ship Drone
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
Should work fine, I used to use Recon Satellites to do the same thing until a patch durring the change from 1.49 to Gold prevented the AI from building more than 1 Recon Sat per turn on each planet. Try looking at your fighter files some more, I've seen some AI's building multiple fighter designs without a problem.
Reply With Quote
  #5  
Old April 7th, 2003, 04:04 PM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

What races use two different fighters ?
I've got to see that working to believe it.

[ April 07, 2003, 20:01: Message edited by: trooper ]
Reply With Quote
  #6  
Old April 7th, 2003, 09:35 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by trooper:
What races use two different fighters ?
I've got to see that working to believe it.
If you have Proportions 2.5.3 installed, take a look on my Krill AI (i posted it in downlod section some time ago). There must be some AI for normal SE, I simply refer to the one I made.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #7  
Old April 8th, 2003, 12:25 AM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Pirates shipset Version 2.0 available

Does proportion change design names ? because the problem comes from the fact that there is only one design name for fighters in stock game and TDM mod. I think that proportions uses bomber, interceptors, doesn't it ?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.