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March 26th, 2003, 04:03 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by phaet2112:
I have read it, but there are so many combinations Second round isnt done there yet, is it?
Sometimes I am like the vast masses- wanting a simple "rank" table for my smooth, uncratered brain to digest...
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The round 2 was finished, and the 3rd round is going well.
Space Vikings 1
Namovans 0
Khrel 2
Pyrochette 2
EEE 1
Sallega 0
Fazrah 1
Aquilaeian 2
Rage 0
United Flora 2
Cue Cappa 1
Earth Alliance 0
Tessellate 2
Gron 0
Orks 1
Toron 1
Narn Regime 1
Piundon 0
Based in the current results (and previous), think probably the following races will be not in the next round: Namovans, Sallega, Rage, Earth Alliance, (Orks or Gron), Piundon.
I wanted to run the contest into a fair map for all the races... but it's not 100% possible, then, the results would be not 100% fair.
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April 7th, 2003, 09:34 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
Stil trying to solve my multi-fighter design pb...
Is it possible to create a fighter design using the drone design name (I don't plan to use drones, so there is a unused design name) :
Name := DUC Interceptor
Design Type := Anti-Ship Drone
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
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April 8th, 2003, 01:56 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Pirates shipset Version 2.0 available
But you should not have the problem with different types of fighters ! Many AIs build them. It really must be some small bug in your files you can not find yet
As to drone turned fighter, I am afraid AI will not load them on carriers but on drone carriers instead. Never tried it though.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 7th, 2003, 02:25 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Pirates shipset Version 2.0 available
Quote:
Is it possible to create a fighter design using the drone design name (I don't plan to use drones, so there is a unused design name) :
Name := DUC Interceptor
Design Type := Anti-Ship Drone
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
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Should work fine, I used to use Recon Satellites to do the same thing until a patch durring the change from 1.49 to Gold prevented the AI from building more than 1 Recon Sat per turn on each planet. Try looking at your fighter files some more, I've seen some AI's building multiple fighter designs without a problem.
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April 7th, 2003, 04:04 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
What races use two different fighters ?
I've got to see that working to believe it.
[ April 07, 2003, 20:01: Message edited by: trooper ]
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April 7th, 2003, 09:35 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by trooper:
What races use two different fighters ?
I've got to see that working to believe it.
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If you have Proportions 2.5.3 installed, take a look on my Krill AI (i posted it in downlod section some time ago). There must be some AI for normal SE, I simply refer to the one I made.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 8th, 2003, 12:25 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
Posts: 698
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Re: Pirates shipset Version 2.0 available
Does proportion change design names ? because the problem comes from the fact that there is only one design name for fighters in stock game and TDM mod. I think that proportions uses bomber, interceptors, doesn't it ?
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