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Old March 18th, 2003, 03:11 PM
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Default Re: Great game, and some questions...

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Originally posted by Baron Munchausen:
2) Yes, but this is actually a problem for the AI. Players can use it fine, but the AI doesn't know to get things out of the SYB cargo. A base with a space yard, cargo, and mine/satellite bays is a great way to make a self-sustaining warp point defense. Add fighters into the mix to chase strays that get away from the satellites and you have a complete defense without ships.

3) How long do you want it to take? You can play for days easily. That's what makes the game so great, you can get totally absorbed in it.
Once I realized the implications of 2), I almost wept with joy. Mining WPs is central to my defense plan, and a Mine-producing Battlestation is just what the doctor ordered. I am also about to produce my first Baseship, which has a SY to replenish fighters between battles.

I wasn't really complaining about the game length; I find it amazing that the Tech Tree is paced so well that I never feel I "skip over" anything. There was an age when a Light Cruiser was the terror of the stars... Of course now I am going up against B5 and Floral battleships. This game is aweseome!
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Old March 18th, 2003, 03:24 PM
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Default Re: Great game, and some questions...

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Originally posted by Creepo:
I wasn't really complaining about the game length; I find it amazing that the Tech Tree is paced so well that I never feel I "skip over" anything. There was an age when a Light Cruiser was the terror of the stars... Of course now I am going up against B5 and Floral battleships. This game is aweseome![/QB]
Moreover, if for some reason you think research is too slow or too fast, you can swith to low or high research cost for your liking !
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