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  #1  
Old March 18th, 2003, 04:52 PM

trooper trooper is offline
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Default Re: Ai testing : what to do when the AI stops building ?

- no riot
- the AI build nothing at all (according to log)
- no ships left in space

current ressources :

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  #2  
Old March 18th, 2003, 04:59 PM
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Master Belisarius Master Belisarius is offline
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Default Re: Ai testing : what to do when the AI stops building ?

Looking the picture, Trooper, must say that is exactly what I told you: build some Supply Storages and you will see that the AI start to build things again...
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Old March 18th, 2003, 05:17 PM

trooper trooper is offline
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Default Re: Ai testing : what to do when the AI stops building ?

I'll try if the problem occurs again in the new game I'm testing. But the AI is supposed to do it alone...

Is there anything logical behind this behaviour ?
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Old March 18th, 2003, 08:31 PM
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oleg oleg is offline
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Default Re: Ai testing : what to do when the AI stops building ?

Quote:
Originally posted by trooper:
Is there anything logical behind this behaviour ?[/QB]
Yes, it is. After all it is just a computer shuffling 0 and 1 in its memory. The problem is how to decifier its behaivor based on the output of our modding without any information about algorithms behind :} Would be no problem to Sherlock or Poir.


[ March 18, 2003, 18:33: Message edited by: oleg ]
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Old March 18th, 2003, 08:40 PM

JLS JLS is offline
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Default Re: Ai testing : what to do when the AI stops building ?

Trooper,
If that is not a tested or true “ _AI_Construction_Vehicles File,
Check for Line gaps (no more then one) in-between AI states
Or try a few turns with a known working “ _AI_Construction_Vehicles File..

Note: You will need to quit and reload. Also may have to advance a few turns! After some AI File changes!
~
How many Colonies where there when you reported the Problem? If none or Full, this will explain no AI facility calls...
~
Are you using a "_AI_Construction_Units file in that race directory or AI default Sub directory? If not, this will explain why no AI unit calls.
~
Also must be sure that there are no files that have the names of other races in any one Race Folder.

[ March 18, 2003, 19:29: Message edited by: JLS ]
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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Old March 18th, 2003, 09:03 PM

Atraikius Atraikius is offline
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Default Re: Ai testing : what to do when the AI stops building ?

Trooper -
Follow MB's suggestion. At one point, it had seemed that the AI's percent to spend on maintenance value was tied to the amount of resources that could be stored, not the amount of resources that the AI has. Make some changes to the AI_Construction_Facilities file to have the AI build some resource starage facilities (you don't need to restart game, just change the file and make sure you completely exit SEIV and reload the game afterwards), you should see them start building again.
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Old March 18th, 2003, 09:31 PM

JLS JLS is offline
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Default Re: Ai testing : what to do when the AI stops building ?

Quote:
Originally posted by Atraikius:
Trooper -
Follow MB's suggestion. At one point, it had seemed that the AI's percent to spend on maintenance value was tied to the amount of resources that could be stored, not the amount of resources that the AI has. Make some changes to the AI_Construction_Facilities file to have the AI build some resource starage facilities (you don't need to restart game, just change the file and make sure you completely exit SEIV and reload the game afterwards), you should see them start building again.
Troopers Empire Status, Pick shows no Maintenance (no Ships or Bases?)
It sounds like the AI is looking for the New AI STATE vehical constuction calls, and can not find them!

IF all Planet facilities are Full and there is no Unit Const. fileS.. Then it should build a few ships or Bases at least!?!

Assuming the AI has designs!

That brings us back to _AI_Construction_Vehicles File.
Suspect typo error in or before the AI: Short Term Defense State. If this file was altered or not stock.


[ March 18, 2003, 20:26: Message edited by: JLS ]
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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