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  #1  
Old March 19th, 2003, 11:36 PM
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Default Re: Tug of War - Progress Thread

Seems like a pretty cool idea. I might have to jump on this, since I just finished my Last game.

How do you make the "flag" indestructable?
Would it survive even if someone captures it and can't pay the maintenance? (Normally, your ships self-destruct when you can't pay, right?) Could someone who captured it Analyze it (thus disassembling it) ? Maybe these are all things discussed before.

Would the "flag" ship have normal ship movement (6-10)? A cloaking device? Shields? Weapons? Would we have to wait till we captured it to see?

You've gotta come up with a catchy name, too. Based on the custom map you've made, how about "Galaxy Wide Web", "Tasty fly for dinner", or "Race of the Spiders"
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Old March 19th, 2003, 11:50 PM
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Default Re: Tug of War - Progress Thread

I would assume that the game master would build a new flag if the first one got scrapped from maintenance.
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Old March 20th, 2003, 12:03 AM
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Default Re: Tug of War - Progress Thread

I think the other thread you're referring to is here:
http://www.shrapnelgames.com/cgi-bin...=008404#000001

The other thread mentions that if you give a component 0 hitpoints, it is indestructable. Also, if you make it as part of a custom racial tech tree, nobody can make their own "flag ship".

It would be quite disruptive, though, if the flag ship got lost to maintenance.
Best case scenario: have a "spare" ship already built in your "solo" system, and have it located on a sector with a warp opener. If the unthinkable happens, you could have the new flag ship into position in 1 turn (either back to the center, or back where it was when it died).
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Old March 20th, 2003, 12:11 AM
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Default Re: Tug of War - Progress Thread

If you reread the game description, that is already covered. The game master has a custom racial trait already.
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Old March 20th, 2003, 12:23 AM
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Default Re: Tug of War - Progress Thread

Neat idea, and nice map!

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Old March 20th, 2003, 01:12 AM
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Default Re: Tug of War - Progress Thread

I'll play. Just us know when you're set.
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Old March 20th, 2003, 02:24 AM

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Default Re: Tug of War - Progress Thread

This sounds like a job for the Worms of Woe.
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