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March 21st, 2003, 06:23 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Tug of War - Progress Thread
Megatrain - Due to the excessive cost of the bridge, I don't think it can be retro'ed, but I could be wrong (I will test this evening). The Tug is escort size. The Game Master would have to keep an eye on the Tug to verify it's 2 MP's, until I revise the mod to make a different, and racial specific, hull size. Thanks for catching that.
I will set up the first match this evening and players will be on a first come first served basis. I honestly expected a greater response to this as I thought most people would think like me and look for some different way of playing on PBW. Well, we'll see how the sing up goes.
Have fun, and PEACE!!
Gandalph
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 22nd, 2003, 08:15 PM
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Captain
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Re: Tug of War - Progress Thread
I have revised the mod as it was possible to retro the design. The Tug is now a racial specific 100kt transport and I gave it 3 MP's and supply generation of 50 per turn.
The game is now setup at PBW, which you can get to by clicking here. We will start the first game when we get 8 players.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 25th, 2003, 03:57 AM
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Captain
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Join Date: Mar 2002
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Re: Tug of War - Progress Thread
Wow, had to bump this off page 2.
We have 3 players now, looking for 8 total. Anyone else up for an interesting challenge?
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 25th, 2003, 04:09 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
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Re: Tug of War - Progress Thread
C'mon people, sign up for this baby so we can get it going! My computer isn't getting any newer 
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March 25th, 2003, 04:43 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Tug of War - Progress Thread
Ok, well I just applied to join. I'll give it a try. I'll get man handled probably but it should still be fun. 
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 25th, 2003, 04:55 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Tug of War - Progress Thread
Quote:
The Game Master would have to keep an eye on the Tug to verify it's 2 MP's, until I revise the mod to make a different, and racial specific, hull size.
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Since the player can't retrofit it back to the original state, it would be plainly obvious when they attempted to claim the win ("ok, but I don't see a tug class ship in orbit of your homeworld, so you don't win")
Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?
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Things you want:
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March 25th, 2003, 05:14 AM
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Captain
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Suicide Junkie:
Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?
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The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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