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March 25th, 2003, 04:43 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Tug of War - Progress Thread
Ok, well I just applied to join. I'll give it a try. I'll get man handled probably but it should still be fun. 
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 25th, 2003, 04:55 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Tug of War - Progress Thread
Quote:
The Game Master would have to keep an eye on the Tug to verify it's 2 MP's, until I revise the mod to make a different, and racial specific, hull size.
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Since the player can't retrofit it back to the original state, it would be plainly obvious when they attempted to claim the win ("ok, but I don't see a tug class ship in orbit of your homeworld, so you don't win")
Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?
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Things you want:
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March 25th, 2003, 05:14 AM
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Captain
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Suicide Junkie:
Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?
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The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 25th, 2003, 06:23 AM
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General
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Gandalph:
quote: Originally posted by Suicide Junkie:
Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?
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The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home. I would recommend sending it back to the center as well. As you said a penalty for letting it be destroyed or some such. Just an opinion.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 25th, 2003, 06:57 AM
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Join Date: Jul 2001
Location: Canada
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Re: Tug of War - Progress Thread
Gandalph... Sorry I think we lost our emails on this one. I will be the tug... Mod the tech tree to include the unique Trait TUG... With cloak level 5 or 6... so a cloaked ship can watch the tug... and make sure the game ends properly...
The tug race would have unique engines , cc and a unique QT Reactor... zero maintence and no damage...
I can make the map if you want to play ....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 25th, 2003, 07:02 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Gandalph:
The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home.
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I agree with sending the Tug back to the center. Otherwise the Tug could spend an unwanted amount of time in one corner of the Map. This way a player who looses the tug has to scramble to get it back again.
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March 25th, 2003, 08:33 PM
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Captain
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Join Date: Mar 2002
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Katchoo:
I agree with sending the Tug back to the center. Otherwise the Tug could spend an unwanted amount of time in one corner of the Map. This way a player who looses the tug has to scramble to get it back again.
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Well, there is no "corner" on this map , but I know what you mean.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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