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  #1  
Old March 28th, 2003, 04:30 PM

BBegemott BBegemott is offline
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Default Re: Tug of War - Progress Thread

And one more thing- there are 4 hydrogen, 2 carbon dioxide planets in Jethanis.

[ March 28, 2003, 14:34: Message edited by: BBegemott ]
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Old March 28th, 2003, 07:15 PM
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Default Re: Tug of War - Progress Thread

OK, here is a link to the latest Version, 1.5, and I think I got it all right this time. If you find any problems with this one, please post right away.

Thanks,
Gandalph

EDIT - Fixed Jethanis, inspected all systems for errors, changed master repair component to master space yard component, updated info file to include Game Master instructions, updated above link to point at new file Version. Also updated the link on the game description page.

[ March 29, 2003, 00:19: Message edited by: Gandalph ]
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Old March 30th, 2003, 02:45 AM

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Default Re: Tug of War - Progress Thread

I have just tested 1.5 Version. Everything seems to work just fine.

Come on, it is going to be a bloody skirmish!
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Old March 29th, 2003, 05:10 PM

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Default Re: Tug of War - Progress Thread

Quote:
2)You cannot attack or intel another players home planet
What about blockading a home planet? Is it assumed to be the same as attacking, or not?
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Old March 29th, 2003, 06:13 PM
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Default Re: Tug of War - Progress Thread

Quote:
Originally posted by BBegemott:
quote:
2)You cannot attack or intel another players home planet
What about blockading a home planet? Is it assumed to be the same as attacking, or not?
Putting a ship in orbit around a home planet, in SE4 terms, is the same as attacking and will not be allowed. The concept here is basically, stay out of others home systems unless making a Last ditch effort to capture the Tug before said player gets it to his Home planet.
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Old March 29th, 2003, 10:57 PM

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Default Re: Tug of War - Progress Thread

What if a homeworld is attacked (blockaded) by accident? It can happen using intelligence project 'crew insurection', selecting 'Any ship'. Or if a target ship moves to homeworld (e.g. for resuplying, retrofitting) and is insurected with intel.

I think you should clearly state your position, what happens if this rule will be broken (both: accidently or on purpose). (E.g. killing the guilty empire or reduing the turn or smth else). Stating this would allow to avoid any unpleasantness that might arise in the future.
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Old March 30th, 2003, 05:35 AM
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Default Re: Tug of War - Progress Thread

Good Point!

I will post here and on the game description page.

PuppetPoliticalParties and intentionally sending a ship or fleet at an opponents Homeworld are disallowed. If this should happen, the turn will be rolled back and the offender seriously booed. If an Intel attack captures a ship that is on or near an opponents Homeworld, it's up to the defender to be prepared.
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