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  #31  
Old March 20th, 2003, 01:40 AM
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Default Re: Stealth and Scattering Armor bonus

Hitpoints / chance to be hit = average firepower thrown at your ship. (Toughness)
Overkill, cripplings, and internals being ignored.

Lets see there.
As a random example:
500 shield points, and typically 40% to hit.
That gives 500/.4 = 1250
1250*.15 = 187.5, pretty close to that 165 number.

Sacrifice 280 shield points to put on a stealth armor...
220+100 = 320 @ 40-15 = 25%
320/.25 = 1280, which goes to show stealth is slightly better.

1000 shield points, at 80% to hit.
1000 /.8 = 1250
--&gt 187.5 just like before...
1000-280+100 = 820 @ .65
--&gt 1261, but still better.

Now, 30kt* (Shield points/kt - Armor points/kt) = 181.26
The 165 may have come from 30*(350/40 - 100/30) = 162.5
In that case, I was probably did not have the data files in front of me and used the wrong value.

To test:
181.26 / .15 = 1208.4 effective hitpoints.
To hit it with a toughie right away, lets say the base to-hit is 15%.
1208.4*.15 = 181.26 shield points.

Sacrifice 280 shields, add 100 stealth armor hitpoints gives you basically zero.
But since you've got a 15-15 = 0% to hit rate, it balances out

1208.4 * .65 = 785.46
Sacrifice 280 add 100, you get 605.46.
605.46 /.50 = 1211
And it just barely breaks even again...

A little less than 180:
1130 * .15 = 169.5 (&lt 180)
226/.2 = 1130 shields only
226-180= 46 /.05 = 920 with stealth armor.

452/.4 = 1130 shields only
452-180 = 272 /.25 = 1088 with stealth armor.

--

So it seems I may have been using the wrong value for the shields/kt, and the true values to compare to should be:
size* (Shields/kt - Armor/kt)
30 * (9.375 - 3.333) = 180 for stealth armor
50 * (9.375 - 3.000) = 320 for Scattering armor


[ March 19, 2003, 23:41: Message edited by: Suicide Junkie ]
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  #32  
Old March 20th, 2003, 01:52 AM
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Default Re: Stealth and Scattering Armor bonus

Quote:
So it seems I may have been using the wrong value for the shields/kt, and the true values to compare to should be:
size* (Shields/kt - Armor/kt)
30 * (9.375 - 3.333) = 180 for stealth armor
50 * (9.375 - 3.000) = 320 for Scattering armor
Which is precisely what I have been saying all along.
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  #33  
Old March 20th, 2003, 02:02 AM
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Default Re: Stealth and Scattering Armor bonus

New, improved, and simplified Method!

1) Take the shield points currently generated.
2) Estimate the typical hit rate that your enemy has against your ship.
3) Multiply your answers from (1) and (2), then divide by 100.
4) If the answer you get is:
less than 1200 : Do not bother with Stealth or Scattering armor.
from 1200 to 1670 : Add a Stealth armor only.
1670 or higher : Add both Stealth and Scattering armor.

1200 - comes from: 30x(9.375 -3.333)/.15
1670 - comes from (80 x (9.375 - [3.333*30 + 3*50]/80) ) /.3
= 80x (9.375 - 3.125)/.3
Which, again is: Size * (shields/kt - armor/kt)
And then divided by the ECM power to get us up to effective hitpoints.

Quote:
Which is precisely what I have been saying all along.
Yes, I see you were.
Maybe you need to use more Greek letters (or at least basic math symbols) next time

[ March 20, 2003, 00:04: Message edited by: Suicide Junkie ]
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  #34  
Old March 20th, 2003, 02:18 AM
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Default Re: Stealth and Scattering Armor bonus

Quote:
Yes, I see you were.
Maybe you need to use more Greek letters (or at least basic math symbols) next time
That was a jab at tbontob, not you. I guess he didn't like having to insert his own greek letters and basic math symbols.
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  #35  
Old March 20th, 2003, 02:43 AM
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Default Re: Stealth and Scattering Armor bonus

Quote:
Originally posted by Imperator Fyron:
quote:
Yes, I see you were.
Maybe you need to use more Greek letters (or at least basic math symbols) next time
That was a jab at tbontob, not you. I guess he didn't like having to insert his own greek letters and basic math symbols.
Maybe you need to use more Greek letters (or at least basic math symbols) next time [/quote]That was a jab at tbontob, not you. I guess he didn't like having to insert his own greek letters and basic math symbols. [/QB][/quote]

LOL

Fyron that was a tongue in cheek remark.

And thanks SJ for the time and effort you have put into this.

I'll have to digest it and will get back to you.

[ March 20, 2003, 00:51: Message edited by: tbontob ]
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  #36  
Old March 20th, 2003, 02:45 AM
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Default Re: Stealth and Scattering Armor bonus

Quote:
Originally posted by Suicide Junkie:

1) Take the shield points currently generated.
2) Estimate the typical hit rate that your enemy has against your ship.
3) Multiply your answers from (1) and (2), then divide by 100.
4) If the answer you get is:
less than 1200 : Do not bother with Stealth or Scattering armor.
from 1200 to 1670 : Add a Stealth armor only.
1670 or higher : Add both Stealth and Scattering armor.

1200 - comes from: 30x(9.375 -3.333)/.15
1670 - comes from (80 x (9.375 - [3.333*30 + 3*50]/80) ) /.3
= 80x (9.375 - 3.125)/.3
Which, again is: Size * (shields/kt - armor/kt)
And then divided by the ECM power to get us up to effective hitpoints.

You are the MAN. Awesome. No doubt about it. I will be copying this to the FAQ.

Slick.
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  #37  
Old March 20th, 2003, 02:46 AM
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Default Re: Stealth and Scattering Armor bonus

Quote:
Originally posted by Slick:
You are the MAN. Awesome. No doubt about it. I will be copying this to the FAQ.
It is just algebra.
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  #38  
Old March 20th, 2003, 02:55 AM
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Default Re: Stealth and Scattering Armor bonus

Quote:
Originally posted by tbontob:
quote:
Originally posted by tbontob:
quote:
Originally posted by Imperator Fyron:
quote:
Yes, I see you were.
Maybe you need to use more Greek letters (or at least basic math symbols) next time
That was a jab at tbontob, not you. I guess he didn't like having to insert his own greek letters and basic math symbols.
Maybe you need to use more Greek letters (or at least basic math symbols) next time
That was a jab at tbontob, not you. I guess he didn't like having to insert his own greek letters and basic math symbols.


LOL

Fyron that was a tongue in cheek remark.

Guess you missed it.

And thanks SJ for the time and effort you have put into this.

I'll have to digest it and will get back to you.

EDIT: Repaired the UBB quote tag fragments.

[ March 20, 2003, 00:59: Message edited by: Suicide Junkie ]
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  #39  
Old March 20th, 2003, 03:00 AM
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Default Re: Stealth and Scattering Armor bonus

Sorry guys, I kinda screwed up the multiple Posts and was trying to correct it.

Seems I posted rather than edited.

EDIT: Thanks SJ for fixing up my messed up post.

[ March 20, 2003, 01:04: Message edited by: tbontob ]
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  #40  
Old March 20th, 2003, 03:18 AM
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Default Re: Stealth and Scattering Armor bonus

There is a preview button.

Remind me again what "tongue in cheek remark" means.
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