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March 19th, 2003, 11:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Request: Add a planetary combat map for units
It is a bit too late to code this into SE4. Some sort of ground combat system should be in SE5 though. I know I for one won't give up in trying to get MM to add one. 
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March 20th, 2003, 01:33 AM
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General
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Re: Request: Add a planetary combat map for units
So, first of all you are requesting that planets have 'regions' like MOO 3 'DEA' regions. Then, on top of that you want a tactical mode for ground combat. Have you ever played Emperor of the Fading Suns? This has the kind of features you are thinking of. I find it too confusing to try to play both space and ground in such detail. I'd prefer that ground combat have a few extra options (settable strategy for your troops) but definitely NOT a tactical mode. As for 'regions'... why not just have sliders to set production over-all and save worrying about the details? Even having to build individual facilities for resources and research/intel production is a bit much in the scale we are wanting for this game. Sliders for each planet allowing a percentage allocation of the populations' time/labor in each type of production would be better.
[ March 19, 2003, 23:35: Message edited by: Baron Munchausen ]
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March 20th, 2003, 02:16 AM
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Colonel
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Re: Request: Add a planetary combat map for units
Quote:
Originally posted by Baron Munchausen:
Have you ever played Emperor of the Fading Suns? This has the kind of features you are thinking of. I find it too confusing to try to play both space and ground in such detail. I'd prefer that ground combat have a few extra options (settable strategy for your troops) but definitely NOT a tactical mode.
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I have not problem with a ground tactical mode, if it would be an optional feature, but doubt ever will use it.
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March 20th, 2003, 02:19 AM
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Shrapnel Fanatic
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Re: Request: Add a planetary combat map for units
Quote:
Originally posted by Master Belisarius:
I have not problem with a ground tactical mode, if it would be an optional feature, but doubt ever will use it.
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It could be an option just like tactical ship combat is an option. 
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March 20th, 2003, 02:22 AM
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Colonel
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Re: Request: Add a planetary combat map for units
Quote:
Originally posted by Imperator Fyron:
It could be an option just like tactical ship combat is an option.
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Sure, this is my suggestion.
I never play the tactical ship combats. I did it in my first games, but today no, because I like to play simultaneous (even against the AI).
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March 20th, 2003, 02:41 AM
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Shrapnel Fanatic
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Re: Request: Add a planetary combat map for units
Yeah, simul games are much more fun (and realistic) than sequential games. 
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March 20th, 2003, 04:36 AM
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National Security Advisor
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Re: Request: Add a planetary combat map for units
If you figure that planets in SE:V will be rendered real-time with bitmap textures, those same bitmap textures could be used to represent the surface of the planet for ground combat.
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