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  #1  
Old March 20th, 2003, 03:58 AM
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Atrocities Atrocities is offline
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Default Re: Thoughts behind mounts

There is a mount mod out. And I agree.
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  #2  
Old March 20th, 2003, 05:49 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Thoughts behind mounts

Yes, mounts in SE IV are very simplistic. You can only apply ONE mount to a weapon, for example, while you could apply four or more modifiers to weapons in MOO 2. Maybe more? I dunno if there was an arbitrary limit or if there was just no weapon with more than four options available.

At least they can be restricted by technology in the latest patches. This allows all sorts of interesting variations within the restriction of one mount per weapon. Being able to apply some of the special damage types would be nice, too. Maybe for SE V.
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Old March 20th, 2003, 06:11 AM

Taera Taera is offline
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Default Re: Thoughts behind mounts

*lightbulb sparks above head* how about that:

Cost x1.5
Tonnage x1.5
Range -1
Damage x2
Supplies x2

and -1 for each size Category.
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  #4  
Old March 20th, 2003, 06:17 AM
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Default Re: Thoughts behind mounts

Several mods use more balanced mounts. For example, large ship weapon mounts in Proportions have an accuracy penalty.
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  #5  
Old March 20th, 2003, 06:24 AM
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Fyron Fyron is offline
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Default Re: Thoughts behind mounts

Adamant mod has totally removed the base SE4 ship mounts. I am not sure if the new mounts are 100% balanced, but they are much better than the mount system of unmodded SE4.
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Old March 20th, 2003, 06:30 AM

Chris Woods Chris Woods is offline
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Default Re: Thoughts behind mounts

After playing around making a few modded mounts that are better in a balance prespective, I've found that the AI will religiously put the largest possible mount it can, assuming that the size will increace the damage sufficently.

This is annoying, as I want mounts that are tactical rather than simply "better by default".

Poking around in the AI design files has made me come to beleive that there is no way to specify to the AI either a ratio of different mounts to use or a "maximum mount" on specific designs.

Does anyone who knows more about the AI files (which is basically everyone ) have any suggestions as to how I might be able to have more control over the way the AI uses mounts, or are we stuck with a system where the AI will blindly assume that the bigger mounts always yield better results?

Chris Woods
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  #7  
Old March 20th, 2003, 06:47 AM
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Fyron Fyron is offline
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Default Re: Thoughts behind mounts

The AI uses the Last mount in the list that is available to that size of vehicle, period. All you can do is put the most general mount Last, so the AIs will use it.

[ March 20, 2003, 04:48: Message edited by: Imperator Fyron ]
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