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June 12th, 2001, 09:42 PM
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Corporal
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Join Date: Dec 2000
Location: Italy
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Re: Armor, Shields and Damage (FAQ)
BTW, is anyone using emissive armor as it is now? I find it completely useless, even against fighters (since a fighter formation "sums up" all hits instead of shooting one weapon at a time). 
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June 13th, 2001, 07:02 AM
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Private
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Join Date: May 2001
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Re: Armor, Shields and Damage (FAQ)
quote: Originally posted by Lisif:
BTW, is anyone using emissive armor as it is now? I find it completely useless, even against fighters (since a fighter formation "sums up" all hits instead of shooting one weapon at a time). 
I sometimes use em armor on troops. I don't know exactly how the computer calculates ground combat results (would be interesting to find out though) but in theory ground combat should involve a barrage of seperate, low damage attacks (instead of one big bLast), so em armor should help out. On the other hand, if the millions of defenders on the ground get their attacks grouped together into a single shot like stacked fighters do, the em armor ain't worth much. Any of you elite SEIV players out there know how the ground combat really is calculated?
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July 4th, 2001, 06:58 AM
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Re: Armor, Shields and Damage (FAQ)
Bump. An extremely informative thread about to slip off the bottom....
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July 30th, 2001, 09:10 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Armor, Shields and Damage (FAQ)
This sure is a bumpy topic...
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November 25th, 2001, 06:59 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Armor, Shields and Damage (FAQ)
This seems like an excellent thread in which to ask this question: How does Emissive Armor work in v1.49? They say that they "fixed" it. So how does it work now?
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November 27th, 2001, 07:35 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Armor, Shields and Damage (FAQ)
I'm not sure what they mean by "fixed". I did a test right after the patch came out, and nothing seemed to have changed; the armor still only works if the damage is less than 30 (for EA III) -since very few weapons do less than 30 damage, and fighters fire in Groups, EA is still useless.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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November 27th, 2001, 07:48 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Armor, Shields and Damage (FAQ)
I think Emissive armor works. When I did a couple of tests my ships took damage and negate the first amount of damage (think it was like 20) and then what was left over went to component damage. Unfortunately the emissive armor didn't break untill after combat.
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