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Old March 27th, 2003, 10:36 PM
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Default Re: Colony Management

Well... don't stress about a few percentage of lost production. It probably won't kill you.

For all large and huge breatheable planets, go ahead and add lower level Robotoids, if the planets are specialized (eg: they have lots of research labs, or lots of resource buildings, whatever). 10 or more guarantees that any Robotoid will be effective (well, you need an 11th basic facility before the Robotoid I will actually have an effect, but it is equal to the 11th, and will be upgraded later). They can be upgraded later with the "Upgrade [all] Facilities" button in the construction minister window (with all the SYs in the empire listed).
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Old March 27th, 2003, 10:58 PM
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Default Re: Colony Management

I fully admit I'm an anal & stubborn bastard.

I'm going ahead with the moddifications. Are there any tools to do this with? Or am I .txt'n this the whole damn way?
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Old March 27th, 2003, 11:02 PM
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Default Re: Colony Management

There are some modding utilities. Look for David G's modding tool or something like that.
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Old March 27th, 2003, 11:20 PM
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Default Re: Colony Management

For the love of God, my idea isn't even possible.

Grabbed the utility. No options for such things. It's built in to % of resources ability.

Damnit. Damnit all to hell.
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Old March 27th, 2003, 11:23 PM
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Default Re: Colony Management

First off, could you watch the language?

Secondly, I don't think there is any way to limit the number of a type of facility on a planet (except SYs, but that is hard-coded).

I am not sure what the second part of your post is referencing.
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Old March 27th, 2003, 11:43 PM
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Default Re: Colony Management

I'll watch the language. Sorry. I didn't think I said anything that one couldn't say on prime time, but there may be more sensitive ears here. My appologies.

No. There's no way to mod what I wanted to do. Oh, well.
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