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				March 25th, 2003, 10:15 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 The long-awaited Rock-Paper-Scissors Mod! 
 RPSmod.zip
Come get your Rock-Paper-Scissors mod! 
Great smashing, cutting and wrapping action for all!
 
Comes with 3 shipsets including the generic one!
 
PS: 
If someone with AI experience could browse through and clean up some of the warnings, that would be great.  (They only appear when loading/creating a game, once you clear them, the game runs fine) 
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				March 25th, 2003, 11:39 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: The long-awaited Rock-Paper-Scissors Mod! 
 Done. Copied the AI file over and removed all the AI_Research entries. Actually USING an AI won't work, so don't bother and be sure to turn off random AIs.http://members.cox.net/phoenix-d/RPSmodFix.zip 
BTW, I'll get my imagemod mirror updated soon..my web host's FTP has been down.
 
Phoenix-D
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				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				March 25th, 2003, 11:50 PM
			
			
			
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				 Re: The long-awaited Rock-Paper-Scissors Mod! 
 Blue and Yellow RPS races.zip
Here are some extra shipsets for games with more players. 
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				March 26th, 2003, 03:40 AM
			
			
			
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 Corporal |  | 
					Join Date: Oct 2001 Location: St. Louis, MO 
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				 Re: The long-awaited Rock-Paper-Scissors Mod! 
 o.... k... ?
 Didn't know this was "long-awaited", but it looks interesting.
 
 So is this for a one-night TCP/IP game? It seems silly to do PBW with 24 hour turns or something. Just building ships and ... no, thats it, just building ships. Putting them into fleets, designing fleet and ship strategies, and giving them orders.
 
 So someone wanna try it?
 
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				March 26th, 2003, 03:45 AM
			
			
			
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 General |  | 
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				 Re: The long-awaited Rock-Paper-Scissors Mod! 
 Sj this is a classic 
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old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				March 26th, 2003, 03:48 AM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: The long-awaited Rock-Paper-Scissors Mod! 
 The combat strategies don't need too much detail either     
The strategy will be all in deciding which ships to build and where to move them each turn.  Getting the scissors to the paper, while avoiding the rocks.
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				March 26th, 2003, 03:52 AM
			
			
			
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 Corporal |  | 
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				 Re: The long-awaited Rock-Paper-Scissors Mod! 
 The sizes for the Scissors-component and the Paper component are switched (that or the SHIP sizes are switched).
 You can create a size-50 Paper ship with a size 48 component, but you can't create a size 48 Scissors ship with a size 50 component.
 
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				March 26th, 2003, 05:07 AM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: The long-awaited Rock-Paper-Scissors Mod! 
 RPS mod #3.zip
Blue and Yellow RPS shipsets.zip
That is now fixed right up. 
I've set them to 50kt each, and the hull ability restrictions are what will force the components to match the hulls. 
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				July 3rd, 2003, 02:14 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Nov 2001 Location: Near Boston, MA, USA 
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				 Re: The long-awaited Rock-Paper-Scissors Mod! 
 I never saw this.  I wonder where I was in late march. 
This is great!
 
It is long awaited because SJ and I talked about it hm, well, long ago.    [ July 03, 2003, 13:16: Message edited by: Gryphin ] |  
	
		
	
	
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				July 3rd, 2003, 08:42 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: The long-awaited Rock-Paper-Scissors Mod! 
 Great, 
Maybe it should be announced on the World RPS Bullboard at http://www.worldrps.com/
				__________________So many ugly women, so little beer.
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