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April 8th, 2003, 10:07 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
Posts: 479
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Re: OT: Galatcic Civilizations (GalCiv)
Quote:
Originally posted by Wardad:
GalCiv should arrive at my door in a few days.
Any game play advice?
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Start on a small or tiny map.
Starbases good.
In the first few turns set your research to 100%, and get to the Universal Translator (the yellow tech options), that will allow you to commiunicate with the civs you've encountered.
Rush buy a colony ship if you see a good planet, but don't lease unless you have to!
Starbase bonuses STACK!
Sell your techs to the AI in exchange for x amount of cash/month, use that cash to increase your spending level.
Starbases very good.
Don't bother to build anything other then colony ships, constructors and some defense at the start.
Don't build every social improvement available, the maintenance cost of the unnecessary projects will kill you in the long term.
Starbases rock!
[ April 08, 2003, 21:08: Message edited by: Lemmy ]
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[Boo!]
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April 8th, 2003, 10:47 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
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Re: OT: Galatcic Civilizations (GalCiv)
thanks Lemmy,
Also due to arrive at my door in a few days:
Space Horse
Interstellar Trader 2
Marriage Counselor
Divorce Attorney
...In that order
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So many ugly women, so little beer.
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April 8th, 2003, 11:46 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: OT: Galatcic Civilizations (GalCiv)
ha ha war dad i am way ahead of you.
I started up a game.... but did not get a chance to read the manual ( which is a no no for me ).
I could figure out alot in the hour i played it.
I will be giving it a good whirl next time i am stuck at the hospital for a few hours...
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 9th, 2003, 01:55 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: OT: Galatcic Civilizations (GalCiv)
Quote:
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I started up a game.... but did not get a chance to read the manual ( which is a no no for me ).
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And you wonder why you get so confused at times. 
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April 9th, 2003, 02:51 PM
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Corporal
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Join Date: Nov 2002
Location: Miami, Fl
Posts: 144
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Re: OT: Galatcic Civilizations (GalCiv)
I was upset with MOO3 for many of the reasons listed and one HUGE fault, no pause button. Kinda stinks when you need to leave for a minute to Save and Load each time.
Needless to say I exchanged MOO3 for GalCiv and paid the extra $20 difference (only got $20 @ EB for MOO3). But I am happy with the exchange since I probably never had the time to play MOO3 as much as I anticipated since all of my SEIV pbw games dominate my time and enjoyment.
MOO3 rating: 5.5
GalCiv rating: 8.0
SEIV rating: 9.0
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April 9th, 2003, 05:38 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: OT: Galatcic Civilizations (GalCiv)
Well it does look good for GalCiv. Most of the reviews for the game have been very favorable, inculding mine. (Ya like it really counts.)
Now if we could just take the GalCiv diplomacy / Political AI and run with it for SE V. Ohhh brother what a kick arse game that would be.
(Just need to fix Intel now.)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 9th, 2003, 05:50 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: OT: Galatcic Civilizations (GalCiv)
Was MOO3 designed to fail as a means to improve the sales of GalCiv and SE IV? It must have been. There can be no other logical explanation for it. Well there is always the concept that the people at QS bought into their own hype and used a color blind UI designer and the rejected parts of successful 4x games to make MOO3. (In other words, they simply did not give a rat’s arse about the game, and were there to collect a paycheck. Poor team work, poor production quality, just about poor everything. Now they have to go back and pick up the peaces and try to make MOO3 a game via patches and "Expansion Packs" that it should have been right out of the box. Does any of this sound familiar? Civ 3? Release a game that is unfinished then six months later sell the update.
I am thankful for people like Aaron and those at Stardock for being dedicated to their games and for getting it right the first time. Thank you guys.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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