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June 4th, 2003, 10:58 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Worst "oops" moments in PBW?
guess i never noticed because i always go around.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 4th, 2003, 11:34 PM
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Sergeant
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Join Date: Dec 2002
Location: New Jesrey, USA
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Re: Worst "oops" moments in PBW?
Quote:
Originally posted by oleg:
It always been. SE throws a dice when ship moves into a damaging warp point. You may be lucky or may be not.
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This is also true for a damaging storm (or any other object with the Sector-Damage ability).
[ June 04, 2003, 22:35: Message edited by: geckomlis ]
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Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling
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June 5th, 2003, 12:17 AM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
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Re: Worst "oops" moments in PBW?
I am in the top 3 of the 3 games I am in, but that doesn't mean I don't make mistakes. One of those games I commited one of the following. The rest were mistakes in prior games:
1) Forgetting to change the default strategy for ships to target Closests. This can cost you battles quickly as all your long range shots fail to hit anything.
2) Hitting the 'withdraw from game' link instead of 'undo turn' in a PBW game.
3) Building Minelayers and Satellite layers (two separate designs the same turn) without engines. Retrofitting is of no use unless you have a Resupply facility there as well. I have always liked how shipyards can supply a new ship, but not a retrofitted one. In this case, I ended up scrapping the ships and rebuilding them because it was faster than grouping them in a fleet to resupply. A little costly in resources at a critical time for my empire though, but time was a bigger issue.
4) Upgraded ship engines at a site without a Resupply facility. I did several ships of the same design the same turn. Lots of ships were stranded until I could fleet them with a buddy to go to a Resupply base.
5) Forgetting to uncheck 'split research evenly' the first turn of a game.
6) Forgetting to allocate research the first turn of a game.
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June 5th, 2003, 12:19 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Worst "oops" moments in PBW?
Damaging sectors are very useful if your doomed fleet can suck the enemy fleet into chasing you into it.
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June 5th, 2003, 03:04 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Worst "oops" moments in PBW?
maybe modders should consider ressuply ability in SY?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 5th, 2003, 10:06 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
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Re: Worst "oops" moments in PBW?
Quote:
Originally posted by narf poit chez BOOM:
maybe modders should consider ressuply ability in SY?
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Then what would be the point of ever building Resupply facilities? They cost 60% of a Shipyard and you already need lots of Shipyards. You would have to make Resupply facilities cheaper to ever be worth building. This might add one mineral or research facility to starting homeworlds since the Shipyard would already be considered a Resupply facility.
The problem would still exist for space based shipyards (Bases and Ships). Unless you make a Ship Yard component act like a Quantum Reactor, but that would not work for bases unless Settings.txt allowed bases in fleets.
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June 6th, 2003, 02:45 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Worst "oops" moments in PBW?
Okay, this is not PBW. This is in fact single-player and in Propoertions, but anyway..
I was sending out colonizers far and wide and worried about my ships running out of supplies. So I made a long-range Version of my colony ships equipped with efficient Versions of engines and I was pleased that they could go a long, long way without running out of supplies.
It took me a while to realize that since using efficient engines dropped my colonizers' movement to 1, I might as well have just let my movement 2 colonizers run out of fuel and limp along.
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