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Old April 6th, 2003, 06:03 AM

Narrew Narrew is offline
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Default Re: is there a thread on proportions

Ohh, I wasnt being negative, was just wondering what people did in the early part of a game.
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Old April 6th, 2003, 06:16 AM
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Default Re: is there a thread on proportions

Quote:
I think I am the only person here who does not like proportions for a pbw game...
You aren't alone Tesco. Proportions is not really a good mod for general PBW use because of the huge numbers of turns necessary to play a game with it. If you want to do something weird like start with 10 HWs on a small map, then it is a little better. But otherwise, it takes forever for the games to go nowhere in PBW.
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Old April 6th, 2003, 09:55 AM
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Default Re: is there a thread on proportions

Not.
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Old April 6th, 2003, 11:54 AM

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Default Re: is there a thread on proportions

ok how about some ideas to my questions, hehe. I didnt mean to start a thread on the good/bad on the mod.
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Old April 6th, 2003, 02:43 PM
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Default Re: is there a thread on proportions

Try this link:
http://www.shrapnelgames.com/cgi-bin...50;p=21#000304
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Old April 8th, 2003, 12:12 AM

tesco samoa tesco samoa is offline
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Default Re: is there a thread on proportions

Pvk.

I was not trying to put down your mod. I was just mentioning that it takes along time to play out on PBW.

That is all.

I am the fan of the mid game...
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Old April 8th, 2003, 02:04 AM
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Default Re: is there a thread on proportions

Thanks Tesco. The "not" message was directed at Fryon, whose repeated opinion I'd already responded to before. That is, game "speed" depends on what you measure, how you set up the game, and how you play. Colonial development and high-tech research are slower, but as I already wrote, the action can actually be faster. The unmodded game's pattern of colonizing and reasearching everything before fighting (or risk falling hopelessly behind) is made impractical by Proportions as makes sense and allows for more varied styles of play. So if you fail to realize this, and try to play Proportions like the unmodded game, and gauge its "speed" on how quickly the old approach can be realized, then it may seem slow.

Some options though for some interesting and "faster" Proportions starts, as I've mentioned before, include:

* auto-running the first 100-200 turns using Proportions-modded AI's

* going to settings.txt and adjusting the resource values of planets in the quadrant

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