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April 9th, 2003, 12:12 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: is there a thread on proportions
Proportions is a great mod. Of course, as mentioned is it can be very slow on PBW.
Good ways to speed it up: Only allow players in you know are reliable, set up 36 hour turns, and plan turn blitzes, especially early on.
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April 9th, 2003, 02:05 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: is there a thread on proportions
Quote:
Originally posted by PvK:
Fryon, again it seems like you're just ignoring or not understanding what I said, even though I've now responded twice (not counting the summary dismissal).
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No, I understand what you posted perfectly well. Those modes of play just aren't very appealing. I do not want the AI to ever play a turn for my empire. I don't want to go have ludicrously high planet values either. I don't want to play on really small maps with 10 (or even 5) HWs, of any type, Proportions or unmodded. None of these fall under the Category of "general PBW use", which is what I said Proportions was not very good for. They fall under "specialty PBW games" because of the odd features (well, 10 HWs isn't quite odd, but 10 Proportions HWs is). Proportions as it is meant to be played (1 HW, normal planet values, that sort of thing) creates games that need many times the number of turns that a normal PBW game needs, and this is what I said was bad for PBW games.
I think the crux of the problem is that you are interpreting "not good for general PBW use" as "not in any way shape or form good for PBW, period". This is not what I meant, nor what I said.
[ April 09, 2003, 01:07: Message edited by: Imperator Fyron ]
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April 9th, 2003, 02:30 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: is there a thread on proportions
Ok, well if you just mean that if you don't set it up carefully, and insist on expecting research and colonial development to proceed at the same speed as the unmodded game, then of course it will be a lot slower, because those are the main things that change in Proportions.
However, multiplying planet values doesn't abuse the mod all that much. It just gives you more resources to build things with, which means larger fleets and thus the potential for more action even sooner. It also means you could do more, sooner, with the output of small colonies, although it would still have the same small proportional effect compared to the homeworld. It would give you more to manage, though, so might tend to have the same management level as an unmodded game, though. Also, some of the economic decisions would be bent a bit, because the costs wouldn't change, so the long-term investment tradeoffs would be less of an issue.
PvK
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