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April 10th, 2003, 02:27 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: I Did It.
Quote:
Originally posted by Atrocities:
And just a note. My God Fyron, you are a posting monster. How do you do it?
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My theory is that Imperator Fyron isn't really just one person. Rather, it's an entire ARMY of people who all share that one identity. I think it's the only way to explain the high number of Posts. 
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April 10th, 2003, 08:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: I Did It.
Quote:
Originally posted by raynor:
quote: Originally posted by Atrocities:
And just a note. My God Fyron, you are a posting monster. How do you do it?
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My theory is that Imperator Fyron isn't really just one person. Rather, it's an entire ARMY of people who all share that one identity. I think it's the only way to explain the high number of Posts. My theory is that Fyron has lots of answers and types fast, so he can get lots of Posts in a short amount of time. That, and he likes arguing with people, so that is a big post-padder. 
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April 11th, 2003, 01:28 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: I Did It.
Quote:
That, and he likes arguing with people, so that is a big post-padder.
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Does not. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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April 11th, 2003, 02:14 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: I Did It.
I debated about posting this idea in a new thread, but opted to keep this one going.
I have created a system wide counter intel facility. I would like to know if you think this will work? I have tested them out and they seem to work ok.
If they are workable, how can we make them better?
Counter Intel Facilities
[ April 11, 2003, 01:17: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 11th, 2003, 02:21 AM
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First Lieutenant
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Location: California
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Re: I Did It.
Heh, never noticed that ability... What exactly does it do?
Change Bad Intelligence Chance - System
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April 11th, 2003, 05:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: I Did It.
Quote:
Originally posted by spoon:
Heh, never noticed that ability... What exactly does it do?
Change Bad Intelligence Chance - System
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I _think_ it is supposed to give a chance for the project to fail if it is targeted on an object in the same system.
It is on Fate Shrines and I believe on one of the Temporal facilities too.
[ April 11, 2003, 04:52: Message edited by: Imperator Fyron ]
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April 11th, 2003, 06:23 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: I Did It.
I have been testing Change Bad Intelligence Chance - System, and it does not seem to work at all. 
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