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April 9th, 2003, 08:05 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
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Re: Questions/comments about the AI...
I feeled compelled to mention that the best way to deal the AI is via "Gun Boat Diplomacy."  (For those of you who remember)
Quote:
Gryphin-
"I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?"
Atrocities-
"Its called Gun Ship Diplomacy. "
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- Magnum 357 Signature.
[ April 09, 2003, 07:14: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 9th, 2003, 05:39 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Questions/comments about the AI...
- Think you should play with modded races, then, you will see they will send more than 1 ship at once, and will do more stellar manipulations.
- The AI can't scrap captured ships to get the technology.
- The AI use very well the planet creators, and not so well the planet destroyers.
- The AI use black hole creators and sun destroyers. Is not very smart, but they use it (I can remember a recent game played by the Tessellate, where they destroyed a system with more than 400 of their own ships there!).
- The AI use Warp Openers, but only to open holes to systems don't explored yet... then, of course never will use it like a human can do.
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April 10th, 2003, 08:13 AM
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Private
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Join Date: Apr 2001
Location: Denver, CO, USA
Posts: 37
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Re: Questions/comments about the AI...
Thanks.  I've meandered through most of the files. I've done tons of mods for all kinds of games (mostly 3dFPS levels and Quake/Unreal scripting, but also did a lot on BotF) and I always end up spending all of my time modding and not playing the game.
I'm determined to actually play a game for once, hehe. Thanks for the info, I'm sure I'll get sucked into modding anyway. 
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April 11th, 2003, 01:58 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Questions/comments about the AI...
I think what MB was trying to say was to play the game useing races that have been already modded to perform better (i.e. TDM-Modpack races), not that you need to mod the races yourself.
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April 10th, 2003, 03:35 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Questions/comments about the AI...
Quote:
Originally posted by Atraikius:
I think what MB was trying to say was to play the game useing races that have been already modded to perform better (i.e. TDM-Modpack races), not that you need to mod the races yourself.
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Yes I have assumed that you already knew that does exist many AI scripts modded.
Thanks Atraikius! 
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