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  #1  
Old February 8th, 2001, 08:32 AM
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Default Re: Interview With Aaron Hall

The developers of the original XCOM are working on a new project. Check it out at:
http://www.mythosgames.com/

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Old February 8th, 2001, 09:28 AM
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Default Re: Interview With Aaron Hall

You guys may want to pay this site a visit: http://www.freelancer.ag.ru/index_eng.shtml

It has lots of stuff about X-Com series, Jagged Alliance series, infos and other stuff from Dreamland and other similar games. Btw. I can't wait for Freedom Ridge to come out. It sure look like it will be a bLast (I miss that feeling I had playing UFO-Enemy Unknown).

[This message has been edited by Daynarr (edited 08 February 2001).]
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Old February 8th, 2001, 10:07 AM
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Default Re: Interview With Aaron Hall

Thanks for posting about the interview.

*quotes from interview with Aaron Hall at Twin Galaxies*

quote:
AH: I've been creating games since I first starting using a TRS-80 in the 5th grade.


Hey, I used those in hi schools. We affectionately referred to them as Trash80's.
10 CLS
15 PRINT "HI"
20 PRINT "INPUT NAME"
25 INPUT = A
30 PRINT "HELLO"
35 PRINT A

(Ok, might not be totally accurate for basic, but its what I recall. )

quote:
AH: We had a whole line of temporal weapons on paper that would create solar systems, armageddon the entire galaxy, bring ships from the future, and so on. However, most of these had to wait due to both time and balance issues.

TG: Had to wait? Not ruled out completely? I think you just made a bunch of the hardcore players drool.


*wipes drool from mouth.*

quote:
AH: That's an easy one. I would make Space Empires an on-line strategy game with a persistent world, but probably with multiple galaxies. A huge database would back the game up with thousands of worlds. And there'd be enough data to give each world its own character and appearance. Players would then build their empires, encounter each other, and battle. The history of the galaxy would be written and maintained for all to view and re-live.


Sign me up brother. I am on board.

That was a great interview. Thanks TG for doing it, and thanks for posting about it here.




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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
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Old February 8th, 2001, 11:17 AM
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Default Re: Interview With Aaron Hall

Hmmn strange screenshot on the interview page(the space empires IV screenshot in the comparisons)

The player starts his game on a sphereworld??
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Old February 8th, 2001, 08:06 PM
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Default Re: Interview With Aaron Hall

quote:
Hmmn strange screenshot on the interview page(the space empires IV screenshot in the comparisons)
The player starts his game on a sphereworld??



Actually if you look at the right colony screen on the right side you will see the colony type of "mining colony" If that were the starting planet it would be "Homeworld".

In another thread there is a discussion about ways to make the starting planets be ringworlds/sphereworlds though.
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Old February 8th, 2001, 10:37 PM

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Default Re: Interview With Aaron Hall

That screenshot is right off the MM homepage. When he spoke about the code coming from old generatiosn to the newer games I thought it would be cool to show how far the game's come, so I snagged one tactical screen from each edition of the game. He said that he'll try to get us a photo of himself soon so maybe we'll be lucky and be able to put a face to him too.

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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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Old February 9th, 2001, 12:58 AM
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Default Re: Interview With Aaron Hall

Hey Atrocities, pretty good from long ago memory.

I think you just left off the "$" on the "A". A$ is a string variable in this usage. You could also put a ";" between the print statements so they'd all print on the same line if you so wanted.

So okay, you can now tell how I spent my wasted youth.
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