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February 9th, 2001, 05:46 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
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Re: Interview With Aaron Hall
Very good interview. Thanks Nyx and Aaron.
One thing that bothered me a little was that I got the feeling that Aaron wants to move the game into th real time camp at least as far as combat is concerned. I don't like that because every so called real time strategy game I ever player always made me feel rushed and stressed out trying to everything needed to be done. An impusle move system would be better imo.
quote: Quote from the interview with Aaron I think the paradigm of the Online turn-based games will have to change somehow. The problem most have is that you play a turn a day, and then wait. However, most players want direct feedback in their games. I think more turn-based games will need the feel of an action game where you can immediately pick it up and play against others Online.
Personally, I like to play sim turn pbem games with one turn/day. Gives time to plot my moves and engage in diplomacy and write a game story if I so desire. I hope he won't remove that possibility in future Versions in the SE series. Playing others Online is also fun, but I don't want that to be the only way to play.
Overall a good interview with good questions and answers. Only one tiny little question I would have liked to see though:
Will the game ever see a currency and advanced trade with trade routes and goods? Buying and selling of ships/tech/planets/whatever on the "open market"?
But we can't have everything, now can we? 
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 9th, 2001, 11:10 PM
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Sergeant
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Join Date: Dec 2000
Location: Fairfield, Iowa
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Re: Interview With Aaron Hall
Send those over as wishes, he's pretty good about trying to include everything. And I don't think he's looking at moving into real time, he just wants a faster model for turn-based play Online. Even his Version of the massively multiplayer game that he's looking at for #5 is supposed to be turnbased. I didn't press him because he wanted to keep some secrets. I am really curious though, because when I spoke to the design team over at Firaxis about the mp Version of Civ III they mentioned that Sid wasn't happy with the way turn-based games work Online either, but he too is refusing to move to a real-time interface. I'll be very interested to see what both Aaron and Sid come up with.
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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February 9th, 2001, 11:14 PM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Re: Interview With Aaron Hall
Didn't you just give Aaron a huge compliment by mentioning him in the same sentence with Sid Meier.
I could see Aaron someday ranking up there with Sid, but kind of makes you wonder what Aaron could accomplish if he had a fraction of the resources Sid Meier has had over the length of his career.
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February 9th, 2001, 11:59 PM
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Sergeant
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Join Date: Dec 2000
Location: Fairfield, Iowa
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Re: Interview With Aaron Hall
Come on, where's you sense of loyalty? I gave Sid a compliment by putting him in the same sentence as Aaron.
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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February 10th, 2001, 04:19 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
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Re: Interview With Aaron Hall
Way to go Nyx! 
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 11th, 2001, 02:56 AM
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Corporal
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Join Date: Jan 2001
Location: Amsterdam, NH, Holland
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Re: Interview With Aaron Hall
I Agree to Nyx. BTW, THIS IS A MUST READ!
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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