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April 19th, 2003, 12:17 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
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Re: Shipset Request
Oooh looking very evil Hugh! Loving the new work
Lord Kodos: Where can i find any information on this mod you're making, i'm getting very interested in it!
[ April 19, 2003, 11:20: Message edited by: Raging Deadstar ]
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April 19th, 2003, 11:45 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Shipset Request
Ooh! Now THOSE are what the Ithkul ships should have looked like in MOO3!  Instead they get these wavy blue ships that are COMPLETELY out of character!  What do they think they are, Trilarians? 
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The Ed draws near! What dost thou deaux?
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April 26th, 2003, 03:54 AM
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Second Lieutenant
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Join Date: Feb 2003
Posts: 470
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Re: Shipset Request
bump. I got the "Dead" race model done, most of the combat classes, the bases, the baseships, the colony ships, the fighters, the drone, the satellite, the mine, I'm doing the Worldship now. All that's left is the barge, resorce ships and the flag. how do you want the flag and the missiles to look?
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April 26th, 2003, 04:38 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Shipset Request
Flag? Dunno go nuts there lol. Spider web i geuss?
For the Missiles...webbing of course!
Lol yes those are kick *** images...
very very cool..^_^
Troops...I geuss undead for some and others would have prosthetic or transfered(ie from a corpse) limbs...
Info on my mod can be found in my Vectorian mainframe thread... bur a quick list of features planned for an Alpha that Computer God willing, should be out soon:
-Undead, Omnipotent, and parasitic racail traits.
-The Religious trait is split in two, a Light(defensive) and Dark(offesnive).
-Primitives and if im motivated enough Pirates and Nomads.
-A slew of new components for the base tech tree.
If you have any ideas or work tosubmit dop me a line.
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April 26th, 2003, 05:31 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Shipset Request
don't know why light has to be defensive. justice, after all, includes the concept of capital punishment.
justice - just. getting what that person deserves, good or bad. so, the dark tech would be indrescriminate and the light tech would be specific. neither of those should be played by players who can't role-play.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 26th, 2003, 12:09 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Shipset Request
Its a mod aimed towards roleplayers.
True justice can be offensive, but this represents that good is never the agressor, justice only reacts in responce to evil.
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April 28th, 2003, 06:52 AM
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Second Lieutenant
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Join Date: Feb 2003
Posts: 470
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Re: Shipset Request
Your Azlokians will be done by tomorrow. I thought I was done, but I forgot to make the "carrier" class. once they're finished I just got to do all the portraits and the mini's. Sorry it's taken so long, but there about to be completed. Do you have an AI ready?
[ April 28, 2003, 05:53: Message edited by: Hugh Manatee ]
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