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May 11th, 2003, 03:46 AM
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Corporal
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by Imperator Fyron:
MOO3 is certainly not an excellent game... it is hardly classifiable as a game.
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Well, we will have to agree to disagree on that opinion. Although I agree just classifying "it" as a game doesn't do it justice. It is almost like a simulator!
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May 11th, 2003, 03:52 AM
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Shrapnel Fanatic
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Re: Recycle Old Threads Drive Canceled!
That was my point. It is not supposed to be a simulator though, it was supposed to be the best 4X game ever, but it is a dismal failure on all accounts.
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May 11th, 2003, 04:17 AM
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by Master Belisarius:
quote: Originally posted by eddieballgame:
Micromanage as much as you want or as little as you want.
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I don't hate the game, but you should be kidding. What about the "viceroy" ignoring your orders? Also, the deveolpers did the micormanage very hard with the terrible UI.
My advice is try to do not micromanage this game. I find MOO3 very easy to use, & considering the depth of MICROmanaging available, easy to "navigate". There is so much to this program & with the coming PATCH, even more. Please, as an example, read in its entirety the excellent post by SIRIAN - http://www.ina-community.com/forums - MOO3 under STRATEGY/GAMPLAY
"Micromanage- Let's settle this once & for all." Hope I did this page address thing right Grant it, there are some people who are bitter about MOO3. I never played MOO1 or MOO2, but I enjoy TBS games & particularly multiplayer. This program to date has more than quenched my thirst in this genre, AND, this game will get "better" very soon. With modding allowed, you can make it better! 
[ May 11, 2003, 03:23: Message edited by: eddieballgame ]
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May 11th, 2003, 04:36 AM
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Re: Recycle Old Threads Drive Canceled!
Why don't you link to the post instead?
Also, please reread the Posts in this thread about MOO3 (and in other threads). You seem to have missed everything they have said. A lot of people have found the game to override a lot of their orders and have the AI play for you anyways, even when you try to turn it off as much as you can.
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May 11th, 2003, 04:40 AM
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by Imperator Fyron:
That was my point. It is not supposed to be a simulator though, it was supposed to be the best 4X game ever, but it is a dismal failure on all accounts.
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The fact this program can "simulate" running an empire of the magnitude that this program allows is impressive enough. Where it "fails" I guess, is in its perceived clumsy interface. Oh,& the AI is less then best. Considering the programs stableness & lack of "game stopping" bugs not bad in my book. A better manual, maybe, but the forums have addressed just about everything in the game, and for the most part in a friendly & very helpful manner. The Patch will reflect this.
MOO3 was designed to make multiplay a feasible option for this genre. To date, it has succeeded.
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May 11th, 2003, 04:43 AM
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Re: Recycle Old Threads Drive Canceled!
Quote:
Originally posted by Imperator Fyron:
Why don't you link to the post instead?
Also, please reread the Posts in this thread about MOO3 (and in other threads). You seem to have missed everything they have said. A lot of people have found the game to override a lot of their orders and have the AI play for you anyways, even when you try to turn it off as much as you can.
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My source of information for MOO3 is its main website. Yes, the Viceroys will, in time, do what "they" want. The strat guide even makes mention of that. You can still force build or eliminate with ROY on. Or turn him "off" & do it all, works for me. This having to keep an "eye" on your planetary leaders is kinda cool, kinda like real life, very unpredictable! I generally only micromanage a few planets because of time constraints. Sorry for my lack of "linking" ability, new to this thing. 
[ May 11, 2003, 03:59: Message edited by: eddieballgame ]
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May 11th, 2003, 05:00 AM
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Re: Recycle Old Threads Drive Canceled!
Umm... the SE series has had multiplayer quite feasable for many many years. MOO3 is not an innovation.
The GUI is not "percieved as clumsy", it is undeniably clumsy. There are too many obtuse subwindows to go through to change something that will be changed back by the AI ministers. There are too many useless bits of information portrayed that you can never have an effect on, so there is no point in cluttering the game with them. Most of this bits are not explained at all, so you have no idea what the numbers mean. So, they are even more clutter, making the GUI even clumsier. Also, the control interface is less than stellar. It is horrid looking too, but that isn't part of it's clumsiness.
MOO3 does not in any way accurately simulate a space empire. It is not meant as a simulator, but as a game. So saying it is a good simulator IS NOT saying that it is a good game; it is saying the contrary.
Also, Quiksilver's propaganda about their beast of a game is not a valid source at all. What they say is irrelevant when it quite clearly contradicts what actually happens. And, the viceroys change orders immediately quite often, not after many turns. Also, turning them off actually does not do a whole lot; they still screw up everything you try to do anyways. They are very spiteful.
[ May 11, 2003, 04:05: Message edited by: Imperator Fyron ]
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