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  #1  
Old May 12th, 2003, 07:31 AM
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Default Re: Recycle Old Threads Drive Canceled!

This post is starting to get "old". No, I don't work for QSI, or any software company for that matter. You believe what you will. It is really irrelevent to my original post. I respect your views, but pretty much disagree with most of what you have "said", with an open mind btw.
Had I known I was dealing with such an expert on MOO3 I might have taken the time to pick your brain on other aspects of the program.
Anyways, good gaming & GO REDSOX!!!
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  #2  
Old May 12th, 2003, 10:12 AM
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Default Re: Recycle Old Threads Drive Canceled!

Quote:
It is really irrelevent to my original post.
No, it isn't, as the real facts are a direct contradiction of your original post.

Raynor:
Quote:
LOL. If you are a computer, you are a very poorly made one. How can you make such a statement with absolutely no facts?
I do not need any facts about the program to say that having it save your status towards victory conditions would be a good thing to do.

Quote:
You have already established that you cannot program yourself out of a paper bag.
Excuse me? I have done no such thing.

Quote:
Now, you are making inferences about an extremely complicated piece of code with which you have absolutely no experience?
Experience with the code is wholely unnecessary in this instance, actually. I know that victory conditions settings could not possibly increase the data necessary to be saved by all that much, especially when the victory conditions are not that complicated. An alternative would be for the game to recalculate your victory conditions status when you load the game back up. This would increase loading time a little, but it would be worth it to get around the bug that had been mentioned in how victory conditions are resolved. And yes, it is certainly a bug, because it is not how victory conditions are supposed to be handled.

[ May 12, 2003, 09:13: Message edited by: Imperator Fyron ]
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  #3  
Old May 12th, 2003, 02:59 PM
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Default Re: Recycle Old Threads Drive Canceled!

One of the key elements of Gal Civ is that it is multi-threaded. This means that it is making tons and tons of calculations at the same time that you are completing your turn. One of those calculations is the somewhat complicated computation that compares the cultural significance of every one of your planetary facilities, starbases, etc against that of each one of the AI empires. The really cool feature of a game that is multi-threaded is that the game appears to run extremely fast. You really don't have to wait very long when you press 'End Turn' because the game has been making most of its calculations while you are moving your own ships around.

The developers of the game decided to shorten the game save time by not saving your status towards a cultural dominance victory. They also made the decision to shorten the game load time by not calculating it immediately upon loading the game. Instead, they spread this calculation out over two or three turns. They did this to speed the game up and let players get into the action quickly.

Can you imagine how cool this is? Instead of waiting a couple of minutes while the game does this calculation, you can instead get right back into the game. The game is actually performing this computation *while* you are playing the game. This is really quite an awesome feature. It isn't an easy thing to do, rest assured.
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  #4  
Old May 12th, 2003, 06:11 PM
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Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by raynor:
quote:
Originally posted by Imperator Fyron:
quote:
Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is.
That is a pretty crappy decision. It couldn't have increased time to save the game by very much, and would be well worth the marginal increase in saving time.
LOL. If you are a computer, you are a very poorly made one. How can you make such a statement with absolutely no facts? You have already established that you cannot program yourself out of a paper bag. Now, you are making inferences about an extremely complicated piece of code with which you have absolutely no experience?

Hey, Stop tweaking I.F.! That's my job!

I can usually play about an hour every morning. So the Cultural Save and Ship Bonus save problems are really nasty bugs for me.

[ May 12, 2003, 17:15: Message edited by: Wardad ]
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Old May 12th, 2003, 06:21 PM
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Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by Wardad:

I can usually play about an hour every morning. So the Cultural Save and Ship Bonus save problems are really nasty bugs for me.


If you can only play an hour at a time, why play Gal Civ? You might as well be playing SEIV PBW.

Didn't you know that Gal Civ is only for those folks who can sit down and play the game for ten hours at one sitting?
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  #6  
Old May 12th, 2003, 08:23 PM
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Default Re: Recycle Old Threads Drive Canceled!

That would be a great indication of some bad game design decisions.
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  #7  
Old May 13th, 2003, 04:18 AM
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Default Re: Recycle Old Threads Drive Canceled!

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I am also getting tired ( not really ) of repeating, when I turn off "Roy" I control my planet.
Blatant lie. Working for Quicksilver?
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